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2009-12-12
, 03:29
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Posts: 2,173 |
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Joined on Oct 2009
@ Cornwall, UK
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#72
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2009-12-12
, 07:07
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Posts: 528 |
Thanked: 895 times |
Joined on Oct 2007
@ Moscow, Russia
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#73
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The Following User Says Thank You to wazd For This Useful Post: | ||
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2009-12-12
, 07:49
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Posts: 516 |
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Joined on Oct 2009
@ Denmark/Poland
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#74
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2009-12-12
, 12:54
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#75
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The Following User Says Thank You to RevdKathy For This Useful Post: | ||
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2009-12-12
, 13:04
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#76
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2009-12-12
, 13:36
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Posts: 87 |
Thanked: 63 times |
Joined on Dec 2009
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#77
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2009-12-12
, 13:50
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Posts: 516 |
Thanked: 643 times |
Joined on Oct 2009
@ Denmark/Poland
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#78
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2009-12-12
, 19:32
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Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
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#79
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2009-12-12
, 19:33
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Posts: 1,656 |
Thanked: 1,196 times |
Joined on Apr 2008
@ Alabama, USA
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#80
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Tags |
design, game, help wanted, herd, herd it thru grapevine, illustration, lamb, request, sheep |
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overhead will work better for a simple style game.
if you could remove the gate however and have that as simple transparent pngs or svgs then they can be laid down as required.
level 1 1 sheep, 1 gate, 1 dog 1 sly fox randomly appearing
level 2 2 sheep, 2 gates, 1 dog 1 sly fox randomly appearing
level 3 3 sheep, 2 gates, 1 dog 1 sly fox randomly appearing
etc
also, does it specifically need the accelerometer - i know it will be good, but could something similar to this be played on the n8x0?
would be nice to see if there is a playable variation for all devices
liqbase sketching the future.
like what i say? hit the Thanks, thanks!
twitter.com/lcuk