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2011-10-27
, 00:23
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Posts: 1 |
Thanked: 0 times |
Joined on Oct 2011
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#72
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2013-02-12
, 09:58
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Posts: 236 |
Thanked: 223 times |
Joined on Apr 2011
@ switzerland
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#73
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2013-02-12
, 14:06
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Posts: 83 |
Thanked: 64 times |
Joined on May 2012
@ Spain
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#74
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2013-02-12
, 14:12
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Posts: 236 |
Thanked: 223 times |
Joined on Apr 2011
@ switzerland
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#75
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2013-02-13
, 00:52
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Posts: 21 |
Thanked: 15 times |
Joined on Jan 2011
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#76
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~/mcpi $ ldd minecraft-pi ./minecraft-pi: /usr/lib/libstdc++.so.6: version 'GLIBCXX_3.4.15' not found (required by ./minecraft-pi) <SNIP> ~/mcpi $ strings /usr/lib/libstdc++.so.6 | grep GLIBC GLIBCXX_3.4 GLIBCXX_3.4.1 GLIBCXX_3.4.2 GLIBCXX_3.4.3 GLIBCXX_3.4.4 GLIBCXX_3.4.5 GLIBCXX_3.4.6 GLIBCXX_3.4.7 GLIBCXX_3.4.8 GLIBCXX_3.4.9 GLIBC_2.4 GLIBCXX_FORCE_NEW
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2013-02-13
, 01:42
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Posts: 1,225 |
Thanked: 1,905 times |
Joined on Feb 2011
@ Quezon City, Philippines
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#77
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2013-02-13
, 06:55
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Posts: 21 |
Thanked: 15 times |
Joined on Jan 2011
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#78
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Or you could launch it in a chrooted filesystem, similar to the Debian system used on the Pi.
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2013-02-13
, 09:01
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Posts: 578 |
Thanked: 994 times |
Joined on Dec 2012
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#79
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Or you could launch it in a chrooted filesystem, similar to the Debian system used on the Pi.
Minecraft Pi edition is pending testing on my N9.
./minecraft-pi * failed to open vchiq instance
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2013-02-13
, 23:36
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Posts: 83 |
Thanked: 64 times |
Joined on May 2012
@ Spain
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#80
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Minecraft PE is written for Android. Android uses Dalvik, which has a different way of working with OpenGL. It uses framebuffers instead.
And either way, I don't think PE uses lwjgl at all, they've most probably designed it for the Android platform, which makes it a lot easier than having to port the whole suite of lwjgl.