The Following User Says Thank You to djdas For This Useful Post: | ||
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2012-08-21
, 08:27
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#72
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wget http://cc.oulu.fi/~rantalai/maemo5/lincity/lincity-ng_2.0-2maemo11_armel.deb sudo gainroot apt-get install libphysfs1 libsdl-gles1.2-1 ttf-dejavu libsdl-gfx1.2-4 libgles1-sgx-img libsdl-mixer1.2=1:1.2.6-5+0m5+ogg+mp3-2 libsdl-ttf2.0 opengles-sgx-img-common dpkg -i lincity-ng_2.0-2maemo11_armel.deb
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2012-08-21
, 20:50
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#73
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The Following 3 Users Say Thank You to Estel For This Useful Post: | ||
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2012-08-21
, 21:37
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#74
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2012-08-21
, 23:31
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#75
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Update:
It's crashing the same way even on starter small village, or without any village at all (empty map). Just hit 2nd watchdog reboot, after 10 minutes of "going back to live" for 1-3 seconds, between 30 seconds of being paralyzed (in fact, this time, on empty map, it was even *worse* than with full city).
Anyone able to confirm/deny such behavior with GLES? I could swear, that misiak reported playable performance, while testing?
/Estel
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2012-08-22
, 01:29
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Posts: 5,028 |
Thanked: 8,613 times |
Joined on Mar 2011
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#76
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The Following User Says Thank You to Estel For This Useful Post: | ||
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2012-08-22
, 15:44
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Posts: 805 |
Thanked: 1,605 times |
Joined on Feb 2010
@ Gdynia, Poland
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#77
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In my case, it's not playable at all, even on small city on empty map - from the first second.
Could You re-check it? Maybe it's just me?
Result similar to CPU performance would be good, as it would save power (off-loading work from CPU).
/Estel
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2012-08-23
, 09:20
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#78
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2013-06-10
, 13:14
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#80
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The Following 3 Users Say Thank You to AapoRantalainen For This Useful Post: | ||
Thank you in advance for you efforts