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2012-12-14
, 13:41
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#72
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2012-12-14
, 14:01
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#73
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For people complaining about shortness:
/opt/DefGear-maemo/rbase/common/levels has everything you need to make the game longer. Wave definitions (*.dat) are in human readable form. Number of waves can also be tweaked from defense*.ini. Share your killer levels with others who finished here
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2012-12-14
, 14:35
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Posts: 77 |
Thanked: 59 times |
Joined on Apr 2010
@ Germany
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#74
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2012-12-14
, 14:49
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#75
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That would be absolutely awesome, i will try to make first levels little harder
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2012-12-14
, 15:16
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Posts: 77 |
Thanked: 59 times |
Joined on Apr 2010
@ Germany
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#76
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Tutorial = defense2.ini Level 1 = defense4.ini Level 2 = defense5.ini Level 3 = defense6.ini Level 4 = defense7.ini Level 5 = defense-a3.ini Level 6 = defense-a1.ini Level 7 = defense-a2.ini Level 8 = defense-a4.ini
The Following User Says Thank You to Russe89 For This Useful Post: | ||
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2012-12-14
, 15:27
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#77
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Okay, for now i found out:
money and max. towers i can de/increase, but changing wave-count=3 to maybe 5 or 6, nothing happens for me... also i did not find out how to edit health points till now, but i will search onCode:Tutorial = defense2.ini Level 1 = defense4.ini Level 2 = defense5.ini Level 3 = defense6.ini Level 4 = defense7.ini Level 5 = defense-a3.ini Level 6 = defense-a1.ini Level 7 = defense-a2.ini Level 8 = defense-a4.ini
/edit: ah, these are saved in the defense*-w*.dat... Great
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2012-12-15
, 15:21
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Posts: 565 |
Thanked: 816 times |
Joined on Sep 2010
@ Nevinnomyssk
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#78
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0.001 | Rev3D (build Dec 7 2012 17:28:51) Maemo (32 bit)
0.002 | ================================================== =======
0.002 | Log file "Rev3D.log" opened.
0.262 | Current mode : 854 x 480 x 16
0.263 | Going for video mode : 854 x 480 x 32 (fullscreen)
0.299 | Video mode set
0.352 | GL Renderer : PowerVR SGX 530
0.353 | GL Version : OpenGL ES-CM 1.1
0.353 | GL Vendor : Imagination Technologies
0.353 | Max HW tex size : 2048
0.353 | GL Extensions : GL_OES_byte_coordinates GL_OES_fixed_point GL_OES_single_precision GL_OES_matrix_get GL_OES_read_format GL_OES_compressed_paletted_texture GL_OES_point_sprite GL_OES_point_size_array GL_OES_matrix_palette GL_OES_draw_texture GL_OES_query_matrix GL_OES_texture_env_crossbar GL_OES_texture_mirrored_repeat GL_OES_texture_cube_map GL_OES_blend_subtract GL_OES_blend_func_separate GL_OES_blend_equation_separate GL_OES_stencil_wrap GL_OES_extended_matrix_palette GL_OES_framebuffer_object GL_OES_rgb8_rgba8 GL_OES_depth24 GL_OES_stencil8 GL_OES_compressed_ETC1_RGB8_texture GL_OES_mapbuffer GL_OES_EGL_image GL_EXT_multi_draw_arrays GL_OES_required_internalformat GL_IMG_read_format GL_IMG_texture_compression_pvrtc GL_IMG_texture_format_BGRA8888 GL_EXT_texture_format_BGRA8888 GL_IMG_texture_stream GL_OES_EGL_sync GL_IMG_vertex_program
0.490 | [RSS-SDLMix] Audio init OK
0.498 | PVRTTextureLoadFromPointer failed: glBindTexture() failed.
0.498 | [ERROR] Loading PVR texture failed (#fonts/abel-512.pvr)
0.546 | NetHook disabled
14.100 | PVRTTextureLoadFromPointer failed: glBindTexture() failed.
14.101 | [ERROR] Loading PVR texture failed (Tenkic.pvr)
19.202 | PVRTTextureLoadFromPointer failed: glBindTexture() failed.
19.922 | [ERROR] Loading PVR texture failed (staor.pvr)
20.749 | PVRTTextureLoadFromPointer failed: glBindTexture() failed.
20.749 | [ERROR] Loading PVR texture failed (znak.pvr)
28.116 | NetHook deinit
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2012-12-15
, 17:28
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Posts: 108 |
Thanked: 329 times |
Joined on Apr 2010
@ Bosnia and Herzegovina
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#79
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The Following User Says Thank You to TheBurek For This Useful Post: | ||
my only one request is to be able to zoom out more, I like seeing the whole view with defense tower games