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ammyt's Avatar
Posts: 1,918 | Thanked: 3,118 times | Joined on Oct 2010 @ My pants
#831
Originally Posted by Marcus View Post
How did you make Oregon Trail works?
For some reason my Oregon Trail crashes right after clicking Instant Play.
Do it at ur own risk:
Code:
root
Code:
chmod 755 /home/user/com* (the name of the game folder)
Code:
chown -r user:users /home/user/com* (the name of the game folder)
 

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Marcus's Avatar
Posts: 173 | Thanked: 72 times | Joined on Mar 2010 @ Denmark
#832
Originally Posted by ammyt View Post
Do it at ur own risk:
Code:
root
Code:
chmod 755 /home/user/com* (the name of the game folder)
Code:
chown -r user:users /home/user/com* (the name of the game folder)
Worked perfectly.

Just a little note; it's chown -R and not a small r.
But thanks!
 
ammyt's Avatar
Posts: 1,918 | Thanked: 3,118 times | Joined on Oct 2010 @ My pants
#833
Originally Posted by Marcus View Post
Worked perfectly.

Just a little note; it's chown -R and not a small r.
But thanks!
yeaaaaaaaaaaaaaaaaaaaa i'm careless
 
suzuka's Avatar
Posts: 24 | Thanked: 26 times | Joined on Nov 2010 @ UK
#834
Originally Posted by AgogData View Post
why don't you use tracker-cfg gui its much easier you can add any folder you want then press rebuild database
Just a follow-up to solving the problem of having all the game sound files being indexed by tracker and listed in media player when adding webos games to use with preenv. This method doesn't require messing with tracker:

I've found that if hide your webos game folder in MyDocs, it stops this problem completely so instead of using

/home/user/MyDocs/webos/

use a hidden folder (a dot in front of the name)

/home/user/MyDocs/.webos/

I use the visible folder webos folder for dropping in games I want to try and once I am happy it works ok, I move the game into the hidden folder and re-symlink the game files/folder in the home/user/webos.

Last edited by suzuka; 2010-12-12 at 17:14.
 
Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#835
Originally Posted by aligoodidea View Post
Yes,I did. But in fact,this preenv has some problems:
color bit has been reduced to 8(I don't know why);
it ignores double buffering.
libsdl-sge is not compiled for N900, I don't know why;
PDL is not complete;
and at last, I am not sure if javispedro is going to develop this application anymore.
Preenv 0.1.2 has been initialized; first I should say sorry to the developer, second , I should bring you its new features:
* Now integrates with liblocation for Location stuff.
* Creates a separate thread to run GLib mainloop.
* Generates a "unique" ID.
* More calls implemented.
* Includes -dbg package
* SDL_Haptic stubs.
well, the first two lines fix the problem with GLib(segmentation fault and SDLGL,I hope so.) , line 3 fixes the ID error line 4 fixes the "not implemented" bug , line 5 fixes the "-dbg is mandatory" problem(Happened in some games but I don't know why it is not listed in the game compatibility list), line 6 fixes the SDL_Haptic open and SDL_Haptic close problems.
Problems not yet worked on:
External Forced Buffering that causes blank screen problem;
changing the 800*480 to 480*800 in portrait games to fix the bad scaling problem;
PDL library improvement;
better integration with opengles;
changing the emulator media player from the weak gstreamer to something more powerful like MAFW(Nokia's stock media player) with extra decoders.

Last edited by aligoodidea; 2010-12-13 at 09:57.
 

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Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#836
Originally Posted by epitaph View Post
But many of them needs multitouch, hence they aren't playable with this device. For example Blades of Fury. Correct me if I'm wrong.
N900 power kernel has the potential for the fake-multitouch, tough I doubt that this kind of feature is going to be developed on this application, If you don't kind N900, so go ahead. Buy the newborn N8 because it has most of these games and it's multitouch,light weighed, and has lots of more features.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#837
Originally Posted by aligoodidea View Post
Problems not yet worked on:
External Forced Buffering that causes blank screen problem;
changing the 800*480 to 480*800 in portrait games to fix the bad scaling problem;
PDL library improvement;
better integration with opengles;
changing the emulator media player from the weak gstreamer to something more powerful like MAFW(Nokia's stock media player) with extra decoders.
You are not explaining yourself very well... (and MAFW uses GStreamer btw).

Last edited by javispedro; 2010-12-12 at 19:21.
 
Posts: 58 | Thanked: 28 times | Joined on Nov 2010
#838
You Have my thanks for the latest version release; but first I should tell you that your program(preenv-dbg) has broken dependencies, check them again; and what do you mean:"Explaning yourself", If you mean about the programming, I should tell you that I am a C++ programmer and not a noob; you have added comment that gstreamer and MAFW are the same? but they are a little different as the MAFW also includes the Extra Decoders and subtitle support with it, If using the MAFW is not possible ,then use MPlayer instead.

Last edited by aligoodidea; 2010-12-13 at 09:06.
 
javispedro's Avatar
Posts: 2,355 | Thanked: 5,249 times | Joined on Jan 2009 @ Barcelona
#839
Originally Posted by aligoodidea View Post
your program(preenv-dbg) has broken dependencies, check them again
It's a debug package; you should not install it unless I ask you or you want to use gdb (to create more meaningful stack traces). The missing dependencies are in the Nokia repos (like gdb).

Originally Posted by aligoodidea View Post
and what do you mean:"Explaning yourself", If you mean about the programming, I should tell you that I am a C++ programmer and not a noob;
I mean that what you're telling makes no sense to me (possibly because I'm not a native speaker, who knows); if you want, you can send code instead.

Originally Posted by aligoodidea View Post
MAFW also includes the Extra Decoders and subtitle support with it, If using the MAFW is not possible ,then use MPlayer instead.
They're GStreamer codecs, MAFW uses GStreamer. What codec are we talking about (and what game?).

Last edited by javispedro; 2010-12-12 at 19:48.
 

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Andy1210's Avatar
Posts: 233 | Thanked: 220 times | Joined on Jan 2010 @ Hungary
#840
Code:
Nokia-N900:/mnt/prefs/applications/com.gameloft.app.blades/blades# ./Blades
PDL: Application asked for device ID
what is this error? This game worked with previous preenv version!

Driver crashed too after i tried skip the intro video, worked on previous version too.
Code:
CINEMA: Stop playing now
CINEMA: DeInit
Aborted
PlasmaCannon frozen on loading(?) screen. (yes, i deleted the music file) and worked on previous version too.
Code:
Last terminal line: PDL: Application asked for calling path, giving './'
loaded

NOVA, Hero of Sparta and Sims3 works fine.
__________________
Nokia N950 - PR1.3
OpenSUSE 12.2 / Windows 8

Last edited by Andy1210; 2010-12-12 at 21:51.
 

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