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Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#851
Originally Posted by m.r.a.haak View Post
hi guys,

So i tried getting zelda oot to work. The game starts and lets me make a character but when i want to load the character the game crashes and gives me the following error : the core thread recieved a SIGSEGV signal, means it tries to acces protected memory.Maybe you ave set a wrong ucode for one of the plugins.

Anyone who's got an idea how to fix this?

ty!
It's a problem with the current version of the plugin. If you have the know how to revert to a previous version do it... otherwise just wait for a new release to fix it. Saving/Loading should work in all other games.
 
Posts: 47 | Thanked: 9 times | Joined on Jan 2010
#852
ok
btw im talking about saving ig not via emulator

and : how do i get the older version?
 
Posts: 557 | Thanked: 370 times | Joined on Apr 2010
#853
Originally Posted by m.r.a.haak View Post
ok
btw im talking about saving ig not via emulator
Given the in game is being emulated by the emulator.. you are still saving via the emulator. I know this as it's already been discussied indepth.

and : how do i get the older version?
Originally Posted by IzzehO View Post
If you have the know how to revert to a previous version do it...
It really isn't worth the effort of trying to get it to work when a new version will resolve it any time now.
 
Posts: 619 | Thanked: 100 times | Joined on Jan 2010
#854
hey javispedro, are you currently working on this? If so, what aspects of it are you working on improving right now? Just curious. ..And hopeful
 
Posts: 729 | Thanked: 155 times | Joined on Dec 2009
#855
Has someone found a working Worms Armageddon Rom?
 
Posts: 230 | Thanked: 39 times | Joined on Jun 2010
#856
google.com
 
Posts: 729 | Thanked: 155 times | Joined on Dec 2009
#857
Yeah, I have tried several different ROMs but I always get a "The core thread recieved a SIGSEGV signal, means it tries to acces protected memory.Maybe you ave set a wrong ucode for one of the plugins." error message at the start while every other ROM works.
 
Posts: 76 | Thanked: 13 times | Joined on Jul 2010
#858
papermario working?
 
Posts: 161 | Thanked: 43 times | Joined on Apr 2010 @ Worcester
#859
Originally Posted by chicaman View Post
papermario working?
yes it works and is playable but a weird graphical glitch that makes the screen flicker plays havok with my eyeballs.

At least in my case, try it.
 
Posts: 133 | Thanked: 17 times | Joined on May 2010
#860
is it possible in the next release to map left and right on the joystick side by side with up on the joystick so that we can at least move diagonally but pressing down on both buttons?!
so instead of j and l for left and right it would be u and o
thanks izzeho for your hard work
 
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