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Posts: 80 | Thanked: 25 times | Joined on Apr 2010
#871
Thanx liquid_chaos.
It now finally works!
 
Posts: 60 | Thanked: 13 times | Joined on Jan 2010 @ Oregon
#872
I have the latest version, could I go back to the one with save state?
 
Posts: 64 | Thanked: 17 times | Joined on Oct 2009
#873
yeah you have to download 1.3.1 look on google i dont think tmo has it anymore.
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#874
The game hung everytime i speed up the multiplier cycle.
 
Posts: 3,664 | Thanked: 1,530 times | Joined on Sep 2009 @ Hamilton, New Zealand
#875
Raiden Projects is not working - got pass the entry and then doesn't go any where after selected the game.
 
Posts: 60 | Thanked: 13 times | Joined on Jan 2010 @ Oregon
#876
Do you still have the 0.3.1 available Smoku?
 
Siggen's Avatar
Posts: 204 | Thanked: 75 times | Joined on Jan 2010 @ Norway
#877
Originally Posted by phantoom View Post
I'll donate to Zod and Smoku when gpu will be supported
Whats happening on the GPU front in the developers perspective view? Last I herd was that only some maemo programs had GPU acceleration (dont know which ones) and homebrew game developers had to use the CPU only?
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#878
Originally Posted by Ikari View Post
Do you still have the 0.3.1 available Smoku?
Code:
[sbox-FREMANTLE_ARMEL: ~/Projects] > apt-get source psx4all=0.3.1
Reading package lists... Done
Building dependency tree... Done
Need to get 5591kB of source archives.
Get:1 http://repository.maemo.org fremantle/free psx4all 0.3.1 (dsc) [540B]
Get:2 http://repository.maemo.org fremantle/free psx4all 0.3.1 (tar) [5591kB]
Fetched 5591kB in 5s (1062kB/s)   
gpg: Signature made Sun Mar 21 22:30:59 2010 CET using DSA key ID B11FFF2F
gpg: Can't check signature: public key not found
dpkg-source: extracting psx4all in psx4all-0.3.1
dpkg-source: unpacking psx4all_0.3.1.tar.gz
[sbox-FREMANTLE_ARMEL: ~/Projects] > cd psx4all-0.3.1/
[sbox-FREMANTLE_ARMEL: ~/Projects/psx4all-0.3.1] > dpkg-buildpackage -rfakeroot 
[...]
dpkg-genchanges: including full source code in upload
dpkg-buildpackage: full upload; Debian-native package (full source is included)
(WARNING: Failed to sign .dsc and .changes file)
[sbox-FREMANTLE_ARMEL: ~/Projects/psx4all-0.3.1] >
Attached Files
File Type: deb psx4all_0.3.1_armel.deb (270.3 KB, 108 views)
__________________
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
smoku's Avatar
Posts: 1,716 | Thanked: 3,007 times | Joined on Dec 2009 @ Warsaw, Poland
#879
Originally Posted by Siggen View Post
Whats happening on the GPU front in the developers perspective view? Last I herd was that only some maemo programs had GPU acceleration (dont know which ones) and homebrew game developers had to use the CPU only?
This question was answered in this thread. Several times.
__________________
smoku @xiaoka.com (SMTP/XMPP) ...:.:....:... pebbled . Poky Fish : sixaxis . psx4m . uae4all
Jolla Phone post-mortem . . . . . . . . . . -> 1+1 VGN-UX390N
 
Posts: 60 | Thanked: 13 times | Joined on Jan 2010 @ Oregon
#880
Thanks smoku!
 
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