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Posts: 161 | Thanked: 43 times | Joined on Apr 2010 @ Worcester
#871
Originally Posted by cfh11 View Post
Errr... Zelda Oot is working for me with the latest version. Have you tried a different rom? I am using the NTSC (US) version.
Have you tried playing from a saved game?
 
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Posts: 1,062 | Thanked: 961 times | Joined on May 2010 @ Boston, MA
#872
Yep. Although I restored my save game (see first post) from a previous version so I am not sure if that is the difference...
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Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#873
Originally Posted by cfh11 View Post
Errr... Zelda Oot is working for me with the latest version. Have you tried a different rom? I am using the NTSC (US) version.
i'm not intended to try the US version since i am European
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Posts: 1,062 | Thanked: 961 times | Joined on May 2010 @ Boston, MA
#874
You might want to consider it... the NTSC version runs way faster IIRC
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Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#875
... Aaand it's in english. A torture for people like me
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Posts: 1,062 | Thanked: 961 times | Joined on May 2010 @ Boston, MA
#876
I hear you man... I wouldn't want to play if it was in German
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Posts: 47 | Thanked: 9 times | Joined on Jan 2010
#877
I also tried the us version of z: oot yet it made no difference, unless you changed any of the plugins. Was that the case?
 
Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#878
Please delete me, I'm a double post!
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Last edited by DarthLuda; 2010-07-28 at 11:12.
 
Posts: 50 | Thanked: 5 times | Joined on Apr 2010 @ Kiel, Germany
#879
Izzeho already knows this issue and how it's gonna be solved: He just hast to upload the outdated glesn64input or simply release an update i would be very thankful if he did
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Posts: 344 | Thanked: 73 times | Joined on Jan 2010
#880
Is there any possibility of Mupn geting an on-screen button overlay, like the SNES emu has? That combined with the accelerometer would be awesome for closed-keyboard gameplay.
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N900.... thick like computer
 
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