Arichman
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2010-07-28
, 06:51
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Posts: 9 |
Thanked: 1 time |
Joined on Jul 2010
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#881
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2010-07-28
, 08:29
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Posts: 60 |
Thanked: 13 times |
Joined on Jan 2010
@ Oregon
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#882
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2010-07-28
, 11:58
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Posts: 9 |
Thanked: 1 time |
Joined on Jul 2010
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#883
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2010-07-28
, 12:22
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Posts: 146 |
Thanked: 54 times |
Joined on Apr 2010
@ Switzerland
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#884
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2010-07-28
, 12:25
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#885
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The only thing already known about this problem was that zelda wasn't working. It doesn't seem you have even tried reading any of this thread or you obviously dont understand the troubleshoot/developmental process.
Updated Mupen64plus GUI version via App Manager and now when trying to start a new game in Zelda OOT i get the "SIGSEV Signal" Error. Any possibility to downgrade or will someone finally solve this??
Solved it. It appears to be caused by latest GLES plugin. I have no idea why a graphics plugin is interferring with loading, but after 30 loads.. I can't replicate the error on v0.0.3 of the plugin. If you are that desperate to play Zelda I can upload the old plugin with instructions... but otherwise I'd say wait around for the next release which will invariable fix it.
As for the error it self... it appears to only occur ever on the second run with the same config. Basically I am able to remove the error by running the emulator without a .mupen64plus folder... then replacing it with my one containing a save. Loading it once then not being able to do it again. I'm very tempted to call voodoo magic on this.
Originally Posted by m.r.a.haakIt's a problem with the current version of the plugin. If you have the know how to revert to a previous version do it... otherwise just wait for a new release to fix it. Saving/Loading should work in all other games.hi guys,
So i tried getting zelda oot to work. The game starts and lets me make a character but when i want to load the character the game crashes and gives me the following error : the core thread recieved a SIGSEGV signal, means it tries to acces protected memory.Maybe you ave set a wrong ucode for one of the plugins.
Anyone who's got an idea how to fix this?
ty!
On this as well, I've still heard nothing from the Pandora devs (which is odd) I believe he may be away or something. If you are desperate for it you can download my old version from below and take the gles plugin out (.mupen64plus/plugins/gles2n64.so), rename it and then place it in the /root/.mupen64plus/plugins/ directory... then select gles2n64 V0.0.3 from the GUI. Thats all the advice you get though
http://izzeh.radiodmp.net/mupen64plus-06-july.tar.gz
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2010-07-28
, 12:44
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Posts: 74 |
Thanked: 19 times |
Joined on Dec 2009
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#886
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2010-07-28
, 12:51
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#887
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IzzehO, first of all, big, big thx for your work!
I've tried 3 games so far. Super Mario 64 works brilliant with sound, It's even pretty nice playable with the keyboard of the N900.
Super mario cart also works fantastic (without sound).
The only game i couldn't get running at full speed is super smash brothers. It runs at about 30% speed (I guess) @ 1,15GhZ. Are there any settings to change? Did anybody get it running at full speed?
Thx again so much for your work and of course to everybody else who is involved in this project!
The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-28
, 12:55
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Posts: 74 |
Thanked: 19 times |
Joined on Dec 2009
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#888
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2010-07-29
, 02:28
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Posts: 133 |
Thanked: 17 times |
Joined on May 2010
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#889
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2010-07-29
, 05:14
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#890
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izzeho how high can we take the frameskip? would 5 give even faster gameplay? how about 10?
The Following User Says Thank You to IzzehO For This Useful Post: | ||
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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