|
2008-02-23
, 15:54
|
Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
|
#82
|
|
2008-02-24
, 04:22
|
Posts: 35 |
Thanked: 10 times |
Joined on Oct 2007
|
#83
|
|
2008-02-24
, 13:35
|
Posts: 58 |
Thanked: 9 times |
Joined on Feb 2008
|
#84
|
|
2008-02-25
, 13:21
|
Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
|
#85
|
The Following User Says Thank You to ukki For This Useful Post: | ||
|
2008-02-25
, 17:14
|
Posts: 4 |
Thanked: 1 time |
Joined on Feb 2008
|
#86
|
The Following User Says Thank You to Sharjan For This Useful Post: | ||
|
2008-03-06
, 16:04
|
Posts: 4 |
Thanked: 0 times |
Joined on Mar 2006
|
#87
|
|
2008-03-06
, 19:51
|
Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
|
#89
|
Hi,
is there a new german version for the IT? I play the german version with the .deb files in the first post, but i dont have full screen and the "right mouse klick" does not work. I hope you can help me :-)
|
2008-03-06
, 21:15
|
Posts: 4 |
Thanked: 0 times |
Joined on Mar 2006
|
#90
|
several seconds whenever there's enemy contact or the last one dies
in a sector. Is that normal/unavoidable?
I tried debugging it, but ran into another problem. There doesn't seem to
be a way to return to the game, once you've been to the desktop. Xterm
reports it's still running, there's just no sign of it in the task bar or in the
list of running apps. Anyway, maemo is very responsive during those short
freezes, so it seems high load is not an issue.