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pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#81
the version in the first post is the latest meaning it should have both pixel doubling version AND mouse fix... the version i just linked two posts ago is older version with only pixel doubling for you to compare (which i guess you dont anymore)...

When i attempt to diagnose the timerefresh i change my a bind (in autoexec.cfg) to be bind "F5" "timerefresh" ... then i start a game and before moving anywhere i hit that menu key. It still says 8.4 or so fps for the 770 version (running on my 800) which is what i remembered it being before. Do you know how to edit the autoexec.cfg?

I just updated the autoexec.cfg file to add timerefresh as the FullScreen button when in the 'ScreenSizeMode'. I usually do 3 consecutive timrefreshes and then open console (EscapeMenu/Options/Go to Console) to read results. You or anyone who wants this timerefresh feature can download the updated autoexec.cfg here :
http://wardenclyffetower.com/MaemoFiles/autoexec.cfg

and put that (probably overwrite) in the id1 directory with the data files.


After starting a game (dont move anywhere) toggle to 'ScreenSizeMode' wait for all messages to dissapear and then hit fullscreen.

Last edited by pipeline; 2007-10-06 at 21:41.
 
Posts: 225 | Thanked: 59 times | Joined on Jul 2007
#82
OK, it was the screensize.
when I run it in 400 x 320 it's like it was.
But, the bottom status bar is great in 800x480. Game is just slow. 400x320 fast, but status is black/flickers. Weird.
Thanks, stylus is great!!!
desiv
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#83
Yea you want to hide the status bar in pixel doubled mode... not sure if i will ever fix that... kind of a tradeoff. Its actually 400x240 mode (half of 800x480).

For users who are able to edit the /usr/bin/sdlquakepxd script file you might try setting the height to 200. You will still see stuff in the background but like widescreen tv the good stuff is centered so might be more enjoyable... as long as width is 400, pixel doubling will be engaged. Doing that (running only 200 height) raised my 770 fps from 8.5 fps to around 10.2 fps. That might translate to 8 fps on a 770 which is probably what i would want as minimum average (although it will be faster in hallways/corridors).

I do all my editing on an xp machine running WinSCP to connect to openssh running on maemo.

You can also use my splicer utility here (Requires python 2.5 be installed) :
http://www.internettablettalk.com/fo...t=9024&p=77152

To browse entire filesystem for text files/script files and choose to edit them with leafpad (if leafpad is installed).

Last edited by pipeline; 2007-10-06 at 22:16.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#84
got quake rally working. Just put "RALLY" in quake directory and goto xterm and enter: sdlquakepxd -game RALLY

http://www.quaketerminus.com/mods/qr12.zip

it is really hard to control the car.

Last edited by earl00; 2007-10-06 at 22:44.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#85
Yep.. i got it running too... this could use alot of work to config files though since the rally.cfg has alot of extra commands which arent being bound to maemo keys/buttons. The autoexec in id1 is being used so they might be conflicting... you'd probably have to create an autoexec.cfg in rally and strip out most commands. Maemo keys are F6 fullscreen, F8 zoomout, F7 zoom in, F5 menu key, ESC = ESC, Dpad enter = ENTER

Looks fun though so i'll probably mess with the configs... or let me know if you optimize yours.

Last edited by pipeline; 2007-10-06 at 22:47.
 
Banned | Posts: 138 | Thanked: 1 time | Joined on Jun 2007
#86
thanks that would be great. maybe try making the "-" button accelerate and d-pad up nothing.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#87
Ok ill try doing that today... i played a little last need but i can tell it will need alot of playtesting

Also since i think i have done just about all i can do with the acutal source code itself i am posting it for other developers (who have scratchbox build environment installed). I may make small changes in the future but maybe someone else could do alot better in certain areas like flicker or net play.

* See first post for link to download the source code with all my changes

I will probably just fine tune some mods, fix any easy bugs, and maybe optimize graphics settings for 770 users for speed (autoexec visual quality options) to see if that can get any extra frames per second.
 
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#88
earl your right, qrally works much better with button accelleration. You may already have configured it to work good for you, but in case you or others cant get the bindings to work right, you can download this zip archive and extract into /quake/rally directory :

http://wardenclyffetower.com/MaemoFi...uake/rally.zip

If you already downloaded earl's archive just grab the three config files from that archive. There are still issues but its really playable on my n800.

As you suggested, i disabled dpad forward and made
- key : accelerate
fullscreen key : change to in car cam
+ key : change to 3rd person cam
menu key : headlight

Then you can start it with (as earl already stated) :
sdlquakepxd -game rally

You can watch the demos or start single player game which dumps you into semi tough level choosing map. If you want to play all practice tracks then learn to jump the ramp alll the way across... might be best to use 3rd person + stylus to line up and then dont look back.

I dont think there are bots but if you want a challege you can play time trial races by launching qrally01 through qrally04 maps from xterm like :
sdlquakepxd -game rally +map qrally02

You can launch time trials from starting map picker level by slowly falling off the ramp to land on track underneath... but command line might be easier.

Unfortunately saving doesnt work right so you will have to either master the start level or the command line.

Also they recommend 12 megs so if you run into any issues you right try adding -mem 12 to the command line.

The in car view shows how cool a race game could be but its not usable for me since you only get steering when accellerating.

3rd person view works best once you figure out the car will work to get where your looking.

Really fun! thanks earl!

Last edited by pipeline; 2008-01-02 at 02:30.
 
torx's Avatar
Posts: 231 | Thanked: 21 times | Joined on May 2007 @ Singapore
#89
i can't get the car to reverse in qrally!?

I binded "s" to backpedal, but i didn't reverse when i pressed it. What do i do now?
 
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#90
Thank you so much for the mouse control fix, pipeline. It works perfectly now.

<bows>
 
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