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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#81
I'm going to hijack this thread for a single post only because it's the most active chess thread here.

I've added 31 new pieces and boards to Eboard since it only comes with 3 after installation.





They need to go in

/usr/share/eboard/

while in root.

The only file that needs to be overwritten is
eboard_themes.conf

Sorry I don't have a command to do this since I don't know any coding. If anyone knows the command line to copy all of these files over, could you post for others?

I'm also trying to package together a compilation of sounds as well but I'm running into a little difficulty.

Under Preferences, I can choose the sounds but I'm not getting anything from them.

It's stating that I need Device and Filename, sox must be installed under the play WAV option along with
Device: /dev/dsp

Anyone here care enough about me to take a look at this?

@qgil
What are you thoughts on building a perfect port of Scid?

Cheers!
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andybehr's Avatar
Posts: 84 | Thanked: 50 times | Joined on Mar 2007 @ Saarbrücken - Germany
#82
Originally Posted by qgil View Post
I got a suggestion from a kind soul in the Qt team: the Qt Declarative UI could be a good path to combine code simplicity purely working in the UI layer + fast responsive bling + cross-platform code.

http://labs.trolltech.com/blogs/author/qtdeclarative
That looks promising. I will check that out.
 

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lcuk's Avatar
Posts: 1,635 | Thanked: 1,816 times | Joined on Apr 2008 @ Manchester, England
#83
you made me play chess again!
the onboard chess game isnt really finger friendly, it expects a tap grag action for moving your piece.

to be friendly, the ui needs the tap..tap really and for beginners should highlight valid end points when you first tap a piece.

great that this is being discussed
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Posts: 1,255 | Thanked: 393 times | Joined on Oct 2009 @ US
#84
Wow. The N900's 3430 chipset as the power for the AI of a chess game.... Frankly, my chess skills are so bad, you could use the discrete chips from Pong and it would still kick my *****.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#85
Originally Posted by Addison View Post
@qgil
What are you thoughts on building a perfect port of Scid?
If you ask me, that perfect port could be the Scid engine with the Miniature UI. It would be nice to know whether engine and UI are well layered in Scid or not. The pragmatical proposal would be to concentrate on the current phases in order to have a first shot to the Miniature UI and them contact them with questions. Asking now while we are still vaporware...

If in the meantime someone wants to make an ugly but fully functional port (stylus UI etc) it might be relatively feasible (says me, a non-developer). See the dependencies: http://packages.debian.org/lenny/scid

Last edited by qgil; 2009-11-05 at 17:11.
 
qgil's Avatar
Posts: 3,105 | Thanked: 11,088 times | Joined on Jul 2007 @ Mountain View (CA, USA)
#86
http://wiki.maemo.org/Miniature refreshed and Game Play view in portrait mode updated:



This is the first realistic mockup that can be taken for the first step in the roadmap: Play games online. The previous ones had elements like chat or avatars that either were not provided by FICS or come later in the roadmap.

Is this all the information you want to see? More, less? Comments, please.

I'm still a bit hesitant about the exact situation of the board and the size of fonts, but we can fine tune this when there is real code and therefore real usability checks to be done. In the meantime a developer has all what is needed to get started.

Speaking of developers, there is three of them in the Garage project but (except andybehr) we haven't done presentations yet. Hello!
 

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#87
Wow. That looks great.
 
Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#88
One thing that could be added for a more elegant screen presentation is to use an arrow rather than highlighting two squares.

 

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Addison's Avatar
Posts: 3,811 | Thanked: 1,151 times | Joined on Oct 2007 @ East Lansing, MI
#89
Why not tweak a better and more current build of Eboard? Seems like there's everything there already and it is immediately available for use.

If you were to simply change the place where the player and game information is located that would free up a huge amount of space to fit a 480x480 board.

 
Posts: 148 | Thanked: 199 times | Joined on Nov 2009
#90
Originally Posted by qgil View Post
Is this all the information you want to see? More, less? Comments, please.
I think the information level is about right for now. I especially like how you indicated the playing side with the clock background. We shouldn't add too much information only because we *can* ...
 

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