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2011-04-07
, 13:06
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#82
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2011-04-18
, 16:42
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#83
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2011-04-18
, 16:49
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
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#84
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2011-04-22
, 13:51
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#85
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2011-04-25
, 12:21
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#86
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2011-04-27
, 16:29
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
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#87
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2011-04-28
, 19:23
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
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#88
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2011-04-28
, 19:29
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#89
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2011-04-28
, 19:41
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
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#90
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Tags |
awesome sauce, chrome os, chromebook, go away, long and boring, oh yeah!, quite enough, talking2myself, webgl, yaaaaaaaaaaawwn |
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Chrome 10+ has implemented the experimental mozRequestAnimationFrame API (via webkit):
http://blog.chromium.org/2011/03/get...b-content.html
The new webkitRequestAnimationFrame API helps animations CPU consumption by providing a callback only on frame update of graphical resources, and not on a scheduler ala setTimeout/setInterval.
This should be tremendously useful for animation in the browser DOM/canvas/etc.
The following WebGL samples implement the webkitRequestAnimationFrame to improve animation:
http://code.google.com/p/webglsamples/