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2012-02-09
, 12:48
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#82
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2012-02-10
, 09:17
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#83
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2012-02-18
, 12:32
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#84
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A few extra ideas,
http://en.wikipedia.org/wiki/Eve_Online
The economy section is defo worth a read
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2012-02-18
, 12:38
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Posts: 882 |
Thanked: 1,310 times |
Joined on Mar 2007
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#85
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2012-02-18
, 13:11
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#86
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2012-02-19
, 09:25
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#87
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2012-02-19
, 12:37
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Posts: 262 |
Thanked: 206 times |
Joined on May 2010
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#88
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I assume there will be trading too? Have been recently playing a bit of Travian 3 (web based MMO) you can trade but only like 4 resources, wood, iron, clay and wheat!
With your idea of different sectors having different resources trade would be far more interesting, Need loads of resources to trade.
All sounds awesome though! Can't waiT!
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2012-02-19
, 13:34
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#89
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2012-02-19
, 18:44
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Posts: 478 |
Thanked: 101 times |
Joined on Feb 2010
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#90
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Nice idea !
what are the main resources that can be available ?
we have 5 zones (5 types of sectors)
we have artifacts and resources
we could have like 100 artifacts (rare stuff)
and maybe 4-7 types of resources
any ideas about the resources ?
Uranium and iron are mandatory
any others that would be required in space ?
complete the list guys :
- Uranium
- Iron
- ??
- ??
- ??
- ??
- ??
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obviously i am only going on what has been discussed in this thread and Teamer could make a dressup clown game instead...
With games of this nature you dont really need a story, i do admit that one may help especially with regards to predefined factions or npc enemies but all those facebook games dont have a story as such yet millions play em