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2010-07-30
, 09:07
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#892
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Does anyone have a cwiid-config for the classic controller?
Not sure if it's possible but I figured it wouldn't harm to ask.
The Following User Says Thank You to IzzehO For This Useful Post: | ||
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2010-07-30
, 09:16
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Posts: 1,091 |
Thanked: 323 times |
Joined on Feb 2010
@ ~
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#893
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One you worked on last night wasn't too successful? From my understanding weißelstone is using the Classic Controller to play so maybe give him a PM.
Also to anyone interested I'm working on a new custom config set that'll have a couple of executable scripts for quickly editing controls, frameskip (and anything else I can think of) and starting mupen64plus. Will add support to quickly connect Wiimotes, PS3 Controllers, Accelemymote... and so on.
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2010-07-30
, 09:23
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#894
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2010-07-30
, 12:51
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Posts: 94 |
Thanked: 40 times |
Joined on Jun 2010
@ Germany
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#895
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[controller 0] plugged=1 plugin=5 mouse=0 device=0 DPad R=key( 274 ); button( 5 ); axis( 0+ ); hat( None , None ); mouse( None ) DPad L=key( 276 ); button( 7 ); axis( 0- ); hat( None , None ); mouse( None ) DPad D=key( 275 ); button( 6 ); axis( 1- ); hat( None , None ); mouse( None ) DPad U=key( 273 ); button( 4 ); axis( 1+ ); hat( None , None ); mouse( None ) Start=key( 271 ); button( 10 ); axis( None ); hat( None , None ); mouse( None ) Z Trig=key( 32 ); button( 6 ); axis( None ); hat( None , None ); mouse( None ) B Button=key( 99 ); button( 1 ); axis( None ); hat( None , None ); mouse( None ) A Button=key( 120 ); button( 0 ); axis( None ); hat( None , None ); mouse( None ) C Button R=key( 104 ); button( None ); axis( 4+ ); hat( None , None ); mouse( None ) C Button L=key( 102 ); button( 12 ); axis( 4- ); hat( None , None ); mouse( None ) C Button D=key( 103 ); button( 13 ); axis( 5- ); hat( None , None ); mouse( None ) C Button U=key( 116 ); button( None ); axis( 5+ ); hat( None , None ); mouse( None ) R Trig=key( 122 ); button( 5 ); axis( None ); hat( None , None ); mouse( None ) L Trig=key( 118 ); button( 4 ); axis( None ); hat( None , None ); mouse( None ) Mempak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None ) Rumblepak switch=key( 0 ); button( None ); axis( None ); hat( None , None ); mouse( None ) Y Axis=key( 105 , 107 ); button( None , None ); axis( 3+ , 3- ); hat( None , None , None ) X Axis=key( 106 , 108 ); button( None , None ); axis( 2- , 2+ ); hat( None , None , None )
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2010-07-30
, 13:00
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Posts: 557 |
Thanked: 370 times |
Joined on Apr 2010
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#896
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This is my CC-config:
Z is on the left Z-Button, Start on Home (maybe this should be changed to + button but I'm used to it), everything else is default (left joystick is joystick, right joystick is c-buttons, d-pad is d-pad, a is a and b is b).
You'll see that wminput works when the input settings screen looks like this:
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2010-07-30
, 20:36
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Posts: 38 |
Thanked: 0 times |
Joined on Jun 2010
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#897
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2010-07-30
, 20:39
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Posts: 2,014 |
Thanked: 1,581 times |
Joined on Sep 2009
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#898
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hi. ive just installed the n64 app got mariokart which is workin fine but im havin trouble with my sixaxis controller doin all kinds of crazy sheet. does anybody have up to date advise on the easiest way to get it workin properly please?..its hooked up to my phone and works with drnok etc but need control config for n64..in lamens terms if poss thanks
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2010-07-30
, 20:45
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Posts: 38 |
Thanked: 0 times |
Joined on Jun 2010
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#899
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2010-07-30
, 20:59
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Posts: 94 |
Thanked: 40 times |
Joined on Jun 2010
@ Germany
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#900
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I believe he is after the wminput config file (as am I for my customization script I'm writing), unless you are using the default gamepad configuration?
# gameport Plugin.led.Led1 = 1 Classic.Dpad.X = ABS_X Classic.Dpad.Y = ABS_Y Classic.LStick.X = ABS_HAT0X Classic.LStick.Y = ABS_HAT0Y Classic.RStick.X = ABS_HAT1X Classic.RStick.Y = ABS_HAT1Y Classic.A = BTN_A Classic.B = BTN_B Classic.X = BTN_X Classic.Y = BTN_Y Classic.Minus = BTN_SELECT Classic.Plus = BTN_START Classic.Home = BTN_MODE Classic.L = BTN_TL Classic.R = BTN_TR Classic.ZL = BTN_TL2 Classic.ZR = BTN_TR2
Tags |
emulator, games, mupen64plus, nintendo, nintendo64 |
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Not sure if it's possible but I figured it wouldn't harm to ask.