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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#1


For the N9, N950 and N900: http://thp.io/2013/tetrepetete/
 

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Posts: 1,048 | Thanked: 1,127 times | Joined on Jan 2010 @ Amsterdam
#2
I'd say that the background explanation on your site is well worth quoting here;

Background

The point of this game is not so much to write yet another clone of that game with blocks of 4, but more about an experiment in creating a portable game using C++ (and no frameworks!) that can be run on multiple platforms and also use multiple rendering backends (right now, this is mostly OpenGL ES, but I do have a QPainter-based Qt4 backend as well as a ncurses-based console backend working). Other experimental things included, but maybe not obvious are: Gameplay recording and playback (you can replay your last game), highscores that can be updated automatically when the game rules change, the use of no bitmaps/images for the OpenGL ES backend (everything you see is rendered from 3D meshes or generated font textures) and a cameo appearance of That Rabbit from That Rabbit Game. Apart from that, this is obviously also a first small test for the "free-to-grey" concept, and I wanted to have this game on the N9, so here you have it.
I really like the No-Images-Harmed concept, well done!
 

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#3
The game does not seem to be beautiful. I've played it but I do not see it.
 

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#4
Originally Posted by mpuhl299 View Post
The game does not seem to be beautiful. I've played it but I do not see it.
Well then you didn't get the point of the game Read the background in the game's page or on the post above you to understand it...
 

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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#5
 

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#6
The name is very funny
 

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thp's Avatar
Posts: 1,391 | Thanked: 4,272 times | Joined on Sep 2007 @ Vienna, Austria
#7
Updated version 1.1.0 with some rendering improvements and a nicer icon:

http://thp.io/2013/tetrepetete/

For MeeGo 1.2 Harmattan, Sailfish OS, Android and Firefox OS.

Also available to play online in a WebGL-based browser (with some graphic glitches for now...):

http://thp.io/2013/tetrepetete/play/
 

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Posts: 7,074 | Thanked: 9,069 times | Joined on Oct 2009 @ Moon! It's not the East or the West side... it's the Dark Side
#8
Originally Posted by thp View Post
http://thp.io/2013/tetrepetete/icon256.png

For the N9, N950 and N900: http://thp.io/2013/tetrepetete/
Thx. Love Thpethprepethpethpe on my n900. the game is not that fun but the name is more fun...ier
__________________
Do something for the climate today! Anything!

I don't trust poeple without a Nokia n900...
 

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#9
Now also open source: https://github.com/thp/tetrepetete
 

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Posts: 23 | Thanked: 69 times | Joined on Nov 2014
#10
Thanks !
PLATFORM=qt4 builds in scratchbox for maemo5 and it runs on n900, but the window content limits itself to a small portion of the screen (320x480 according to src/constants.cpp I guess).

Changing only WINDOW_WIDTH and WINDOW_HEIGHT (to 480x800 to match the n900 screen for instance) makes the splashscreen and menu behave "properly" (splashscreen labels aren't resized but reorganized to fit screen, and menu buttons are larger - to fill width).
The game board itself is still the same.
Is this expected behavior, and/or is there a better way than changing constants in constants.cpp to fit screen on maemo5 ?
By the way, maemo5 has qt 4.7.4 (< 4.8.3).
 

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