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2009-10-22
, 07:09
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#2
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2009-10-22
, 07:14
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Posts: 15 |
Thanked: 28 times |
Joined on Oct 2009
@ Finland
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#3
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The Following 2 Users Say Thank You to parasight For This Useful Post: | ||
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2009-10-22
, 08:01
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Posts: 73 |
Thanked: 79 times |
Joined on May 2009
@ Virginia
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#4
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2009-10-22
, 13:47
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Posts: 15 |
Thanked: 28 times |
Joined on Oct 2009
@ Finland
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#5
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The Following 3 Users Say Thank You to parasight For This Useful Post: | ||
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2009-10-22
, 20:05
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Posts: 73 |
Thanked: 79 times |
Joined on May 2009
@ Virginia
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#6
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A possible option could be the realXtend client. Their previous client was based on the Second Life client so you could log into Second Life too.
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2010-01-15
, 22:29
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Posts: 2 |
Thanked: 0 times |
Joined on May 2009
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#8
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2010-01-17
, 17:33
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Posts: 47 |
Thanked: 11 times |
Joined on Oct 2009
@ Ireland
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#9
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The Following User Says Thank You to dandiesel For This Useful Post: | ||
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2010-01-18
, 02:16
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Posts: 54 |
Thanked: 4 times |
Joined on Nov 2009
@ ohio
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#10
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Tags |
compatibility, games, opengl, second life |
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SL uses OpenGL 2.0 and I'm not sure how that translates to OpenGL ES 2.0. Obviously the client would need some major redesigns as the graphics are made for more powerful machines and the interface is designed for a desktop and a mouse. I already know how it can work to control it, and I could pretty easily whip up a shiny looking interface in PS, but I can't code it and so far don't even know if it could run on here.
So before I start asking for people who can code such an awesome feat, I'd like to know if it's even a possibility.
So does anyone know if the SL client is compatible with OpenGL ES 2.0 coming from OpenGL 2.0?
Does anyone know if the N900 can finally bring SL to the mobile realm?