The Following 9 Users Say Thank You to AapoRantalainen For This Useful Post: | ||
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2011-07-15
, 11:28
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#2
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2011-07-17
, 17:03
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Posts: 101 |
Thanked: 29 times |
Joined on Aug 2010
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#3
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2011-07-17
, 17:44
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#4
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The Following 2 Users Say Thank You to szopin For This Useful Post: | ||
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2011-07-17
, 23:50
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#5
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2011-07-18
, 07:04
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Posts: 101 |
Thanked: 29 times |
Joined on Aug 2010
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#6
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2011-07-18
, 11:26
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#7
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2011-07-19
, 06:31
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Posts: 101 |
Thanked: 29 times |
Joined on Aug 2010
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#8
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2011-07-19
, 07:26
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Posts: 839 |
Thanked: 3,386 times |
Joined on Mar 2009
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#9
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Changing the code of actively developed roguelike to a non-standard set of keys is tricky at best.
I upgraded to the latest version and the upgrade process removed libtcod.so
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2011-07-19
, 08:17
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#10
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http://sites.google.com/site/broguegame/
Manual/Wiki:
http://brogue.wikia.com/wiki/Brogue_Wiki
This is the first game on repository using libtcod (http://doryen.eptalys.net/libtcod/), which seems to work pretty well on SDL-mode.
Game has support for mouse (but needs keyboad also).
[EDIT] New version seems to be very stable
[/EDIT]
[EDIT]
After installing, run
[/EDIT]
Start game from terminal
Last edited by AapoRantalainen; 2012-07-23 at 18:10. Reason: tuned saving folder place for 1.6. added wiki-address