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2010-01-16
, 13:11
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#2
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2010-01-16
, 17:15
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Posts: 158 |
Thanked: 29 times |
Joined on Dec 2009
@ Finland
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#3
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2010-01-16
, 23:16
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#4
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2010-01-18
, 10:26
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#5
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The Following User Says Thank You to ArnimS For This Useful Post: | ||
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2010-01-18
, 16:29
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#6
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2010-01-25
, 07:05
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#7
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2010-01-27
, 10:38
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Posts: 559 |
Thanked: 1,017 times |
Joined on May 2008
@ Finland
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#8
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Proposed Enhancements
(UQM Alterations Under Consideration)
These are potential changes that would make UQM behave differently than Starcon 2. In other words, attempted improvements: a task not to be undertaken lightly.
Because these are generally changes not welcome in the main upsteam project, most of them will only happen if there is significant interest by users. If you have a new improvement or like one of these, speak up!
- Lander report font color blue=>green: improves visibility on small screen. (ArnimS) [Implemented]:
- Accelerometer control: use tilt as a joystick. (Flandry) [Partially implemented]
- Fast orbit: skips final approach for planets with no moons or ships in orbit. (Flandry) [Proposed]
- Matrix mode: reduced combat speed. (Flandry, ArnimS) [Proposed]
- Adaptive difficulty: AI gets easier as you lose. (ArnimS) [Proposed]
- Starmap mouse support: pan and select autopilot destinations with the touchscreen. (Flandry) [Proposed]
- Maemo-specific names: change ship and person names to Maemo-related values. E.g. N900 ship, Captain Maemo. (Flandry) [Proposed]
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2010-01-30
, 19:13
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Posts: 1,559 |
Thanked: 1,786 times |
Joined on Oct 2009
@ Boston
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#9
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EDIT: Thank you for adding my proposal into the possible enhancement list and also adding the "stop" function into idea. The problem of difficult controls might be taken care of when the accelerometer control function is functional but this might be an another workaround.
The Following User Says Thank You to Flandry For This Useful Post: | ||
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2010-02-02
, 02:32
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#10
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IWhat I have in mind is a mode in which the lander would be moving all the time forward (like the up arrow would be constantly held down).
Tags |
action, arcade, fremantle, games, maemo 5, rpg, space war, star control, starcon, the ur-quan masters, uqm |
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— an intragalactic adventure game
Download Page | Bug reporting | Package | Homepage
Category: Action/RPG | Year: 1992
License: GPL (code), CC A-NC-SA 2.5 (content) © 1992, 2002 Toys for Bob, Inc.
The Ur-Quan Masters is the public release of the legendary Star Control 2 from 1992. Starcon2 was a revolutionary adventure game which featured role-playing elements and 2D arcade-style space combat in the grand tradition of Space War. The Ur-Quan Masters brings together the best features of the PC and 3DO versions and adds a fast-paced Super Melee mode.
You assume control of a single vessel built with an advanced alien "Precursors" factory-planet and return to Earth, only to find it enslaved. In your epic quest to overthrow the Ur-Quan overlords, you must travel to remote star systems, gather resources, outfit your flagship, recruit alien allies, battle diverse foes, and discover and disrupt an enigmatic enemy tradition in time to prevent the annihilation of the entire human race!
This package includes the application and will install the required game content. You may also install the optional uqm-3do-data package (130 MB) to add the music and dialogue voice-overs from the 3DO release of Star Control 2.
Experience one of the greatest space games ever made!
Links: Previous discussion / other versions | PNF | Ultronomicon | Wikipedia
Versions
Latest, Stable (extras)
uqm-0.6.7-0maemo5
UQM now automatically switches to the us keyboard layout during play so that N900s without up and down arrow keys can play without trouble. It also increases the screen blank time while open so the cutscenes and dialogue don't go black.
Controls: Use Shift and Z or Ctrl and Q for firing, arrows for direction, Space and Enter to open menu and select, and Backspace for escape. You can Ctrl-Backspace away to other windows and the game will pause and go to sleep so it doesn't kill your battery.
The accelerometer control utility is included but a core part is still not user friendly to set up. Sorry if you were excited about that.
Have fun playing UQM!
3DO Content Package
For those who would like to add on the 3DO voiceovers and music, the package is in Extras. It's highly recommended, but it is about 130 MB, so make sure you're on wifi before grabbing it! Click the arrow to install.
Other Resources
Starmap
tomt over on the uqm forum made a nice starmap that shows the same information as the starmap that originally came in the Star Control 2 box. You can use the Maemo Browser to view it, which permits zooming (unlike the image viewer). To zoom in, make a clockwise circular motion on the screen. Anticlockwise will zoom out. You can also pan around by dragging, as always. Click on the small version here to open it:
If you want to have it available off line, you'll need to save a copy: after you open it, long-press on it and select "Save Image As". Then, save it to Images. Open it in Maemo Browser by long-pressing this link and choosing "Open link in a new window" from the pop-up menu. Then, bookmark it. You can use the bookmark to open the image from your own N900 in the browser.
It will be included in the package of the next release of uqm.
Last edited by Flandry; 2010-01-30 at 19:16. Reason: Hosted the starmap on the wiki.