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2011-03-11
, 04:09
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#2
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System requirements
Windows 95/Mac OS 8.6, Pentium II 350MHz/G3 333MHz, 64MB RAM (96 on Mac), 8MB video RAM (4MB will suffice & "on board" will work, slow), 8X CD-ROM, 600MB (750 with Direct X & save)]
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2011-03-11
, 04:12
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#3
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The Following User Says Thank You to wmarone For This Useful Post: | ||
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2011-03-11
, 04:25
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#4
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2011-03-11
, 04:31
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Posts: 1,746 |
Thanked: 2,100 times |
Joined on Sep 2009
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#5
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How much worse the performance under qemu in the N900 would be comparable to the real hardware described there?
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2011-03-11
, 04:57
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#6
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2011-03-11
, 05:18
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Posts: 356 |
Thanked: 172 times |
Joined on Jan 2010
@ Canada
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#7
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2011-03-11
, 05:59
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#8
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2011-03-11
, 06:30
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Posts: 4,384 |
Thanked: 5,524 times |
Joined on Jul 2007
@ ˙ǝɹǝɥʍou
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#9
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Tags |
black & white, games, porting |
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Then we need to investigate the actual porting possibilities; has the engine been opensourced? Is there any opensource clone of the engine compatible with the original game files? Can we use 3D acceleration on the port? Can we adapt the inputs in the N900 to use with it (remaping physical keys to mouse buttons etc)? And so on.
I would love to play B&W on my N900, and wouldn't doubt others would as well.
NOKIA N900: IT'S OVER NINE THOUSAND
How to use HotspotShield in the N900
Google Voice from outside the US + Free international calls: LEARN HOW HERE!!!