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2013-06-04
, 02:58
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Posts: 1,298 |
Thanked: 2,277 times |
Joined on May 2011
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#2
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2013-06-05
, 04:11
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Posts: 1,298 |
Thanked: 2,277 times |
Joined on May 2011
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#4
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2013-06-05
, 10:32
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Posts: 1,055 |
Thanked: 4,107 times |
Joined on Oct 2009
@ Norway
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#5
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Is it normal, or it means that it won't use OpenGL? What is the right way to make it use libEGL instead of libglx
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2013-06-05
, 12:24
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Posts: 1,391 |
Thanked: 4,272 times |
Joined on Sep 2007
@ Vienna, Austria
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#6
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OK, scummvm got built against libSDL 1.2, and apparently one needs to disable OpenGL there explicitly. In theory it might use GLES, but scummvm doesn't work with libSDL 2.0 yet, and that's what is needed for using the GLES option.
I'll see how this works with Plasma Active (but that will have to wait until some bug fixes, since current devel image on Nexus 7 is in unusable condition and that's what I have now to test Mer builds on).
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2013-06-05
, 14:51
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Posts: 1,298 |
Thanked: 2,277 times |
Joined on May 2011
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#7
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2013-06-05
, 15:05
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#8
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2013-06-05
, 15:13
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Posts: 1,298 |
Thanked: 2,277 times |
Joined on May 2011
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#9
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2013-06-05
, 15:24
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#10
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So you expect that each device will have to provide SDL (let's say we are talking about 2.0+) specifically tailored for it and there is no way to make an efficient generic libEGL variant that could be used by all derivatives based on the same Mer release?
And also, what about proper way of enabling touchscreen support?