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2011-07-13
, 20:25
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Posts: 233 |
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Joined on Jan 2010
@ Hungary
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#2
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2011-07-13
, 20:46
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Posts: 43 |
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Joined on May 2011
@ /dev/ttyS0
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#3
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2011-07-13
, 20:49
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Posts: 311 |
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Joined on Nov 2010
@ Hungary
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#4
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2011-07-13
, 21:07
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Posts: 223 |
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Joined on Apr 2010
@ Lebanon- Beirut
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#5
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2011-07-13
, 21:35
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Posts: 2,102 |
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Joined on Sep 2008
@ Berlin, Germany
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#6
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[1|user@Nokia-N900|~]apt-cache policy libgles1-sgx-img libgles1-sgx-img: Installed: 0.20100611.6+0m5 Candidate: 0.20100611.6+0m5 Version table: *** 0.20100611.6+0m5 0 500 https://downloads.maemo.nokia.com ./ Packages 100 /var/lib/dpkg/status 0.20090218.55.9+0m5 0 500 https://downloads.maemo.nokia.com ./ Packages
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2011-07-14
, 03:18
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Posts: 509 |
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Joined on Aug 2010
@ indonesia
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#7
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2011-07-14
, 05:01
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Joined on Jul 2010
@ Mexico DF, Mexico
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#8
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2011-07-14
, 05:45
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Posts: 235 |
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Joined on Dec 2008
@ Costa Rica
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#9
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2011-07-14
, 05:47
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Posts: 235 |
Thanked: 163 times |
Joined on Dec 2008
@ Costa Rica
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#10
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There are already a few threads about these games, but I'd like to create a new one for the announcement of their porting.
Neverball is a challenging ability game, were you control a ball by tilting the floor (the N900 accelerometer is used for that); in each level, you have to collect a certain number of coins and then reach the goal in a certain time.
Neverputt is a mini golf game, from one up to four players. It's controlled using the touchscreen.
As I have some trouble taking screenshots from the games, I'll take one from the official site instead (on the N900 it's exactly the same except for the screen size):
You can also see a couple of videos from my blog, here for Neverball and here for Neverputt.
Both games are using 3D graphics (implemented in OpenGL ES 1.1) on libSDL. Many thanks to Javispedro for his excellent SDL-GLES library. Unfortunately Neverball is not as smooth as neverputt, mainly because of the physics calculations being more demanding on the CPU. But it's playable.
The games are now available in the extras-testing repository. You are very welcome to try them out, but remember that they might still be buggy. The user interface is indeed not yet totally touchscreen-friendly, and both games use 100% of the CPU power when running, so they might suck quite a lot of your battery juice.
Feedback about the game itself should be better addressed to the original Neverball forum (I'm just taking care of the N900 port).
Suggestions on how to improve the port, and especially code contributions are very welcome. The code is here.
And before you ask, yes, I'll also work on porting these to the upcoming N9.
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