Active Topics

 



Notices


Reply
Thread Tools
ArnimS's Avatar
Posts: 1,107 | Thanked: 720 times | Joined on Mar 2007 @ Germany
#1
Announcing a New Port by ukki!!

Jagged Alliance 2: Straciatella game engine!



Requires original Jagged Alliance 2 game. Game Data takes up about 1GB of SD/MMC.

(edit)
updateddeb files
English http://pupnik.de/ja2_0.7_svn-2.deb UPDATE!
German http://pupnik.de/ja2_0.7_svn-de.deb
JA2 Homepage: http://www.jaggedalliance2.com/
Straciatella engine homepage: http://ja2.dragonriders.de/

(edit) The IMP code is blank.

Last edited by ArnimS; 2008-04-16 at 10:55. Reason: new
 

The Following 34 Users Say Thank You to ArnimS For This Useful Post:
Posts: 393 | Thanked: 112 times | Joined on Jul 2007
#2
There's just no stopping you is there?
 
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#3
Where exactly do one put the game files ? Any specific folder ?
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#4
Just put the game's data-directory to /media/mmc1/ja2data-directory (outer memory card). If you want to use some other path, just issue this command in xterm: echo "data_dir = /path/that/contains/datadir" > /home/user/.ja2/ja2.ini
 

The Following 14 Users Say Thank You to ukki For This Useful Post:
pipeline's Avatar
Posts: 693 | Thanked: 502 times | Joined on Jul 2007
#5
Thanks ukki, any way to get this to work with the demo data?

(I tried but its looking for files not existing in demo data dir)
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#6
Originally Posted by pipeline View Post
Thanks ukki, any way to get this to work with the demo data?

(I tried but its looking for files not existing in demo data dir)
Sorry, but it doesn't look like the engine was designed for that. Can't see any build options for it either.
 

The Following User Says Thank You to ukki For This Useful Post:
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#7
Well, big thanks from me!! It works perfectly and the speed is absolutely fantastic. The mouse mapping is also first class!!! Thank You!!
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#8
Don't thank me, thank the developers. I only compiled and packaged it. But you are right, the game is perfect for the tablet. You can finish the game without right mouse button; you just can't aim better without it. Enabling the actions menu during combat helps a lot with crouching and picking stuff up etc.
I talked to Tron (one of the developers) and he promised to add support for right mouse button for us.

Game runs on all tablets, but i guess non-n810 owners need the virtual keyboard from pupnik.de to finish the game. Saving works without keyboard.
 

The Following User Says Thank You to ukki For This Useful Post:
Posts: 151 | Thanked: 14 times | Joined on Dec 2007
#9
I know it's difficult but perhaps it would be possible to modify an on screen keyboard which is vertical rather than horizontal and is aligned with either left or right screen edge. It would make it less obstructive to the actual game screen.
 
Posts: 882 | Thanked: 1,310 times | Joined on Mar 2007
#10
i think it's already possible, you can create your own layouts.
 

The Following User Says Thank You to ukki For This Useful Post:
Reply


 
Forum Jump


All times are GMT. The time now is 08:10.