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Khertan's Avatar
Posts: 1,012 | Thanked: 817 times | Joined on Jul 2007 @ France
#1
VectorMine is a Vectrex MineStorm clone.

http://picasaweb.google.fr/lh/photo/...eat=directlink

http://picasaweb.google.fr/lh/photo/...eat=directlink

It s available in extras-testing.
And it s an 1 euros shareware. As ovi store doesn t allow us developper to put paid game, you can register it on : http://khertan.net/shop.php
 

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#2
From what I've read today on various tweeds, Nokia has dropped the 50-Euros hurdle exlusicely for N900 developers that are eager to publish via Ovistore. There's some nokiaguy-interview at MWC posted on the tube recently. Dunno if it's also posted officially anywhere.
2nd edit: source

Last edited by sxg75; 2010-02-18 at 21:57. Reason: wrong tubevid linked
 
Khertan's Avatar
Posts: 1,012 | Thanked: 817 times | Joined on Jul 2007 @ France
#3
Hi

For for inform me of that, i didn't know.

But the problem wasn't the 50E but that they require a VAT Number which my company didn't have.

Thanks
 
VDVsx's Avatar
Posts: 1,070 | Thanked: 1,604 times | Joined on Sep 2008 @ Helsinki
#4
Nice, you should contact the py2deb maintainers seems that the scripts have some bugs, these two fields aren't well constructed: XSBC-Bugtracker, XB-Maemo-Display-Name, then the package interface and dpkg fail to read them.
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Posts: 883 | Thanked: 980 times | Joined on Jul 2007 @ Bern, Switzerland
#5
Valerio...that's Khertan himself :-)
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F2thaK's Avatar
Posts: 4,365 | Thanked: 2,467 times | Joined on Jan 2010 @ Australia Mate
#6
nice game, but the sound when u move is terribly loud and obnoxious

Last edited by F2thaK; 2010-02-23 at 03:19.
 
Khertan's Avatar
Posts: 1,012 | Thanked: 817 times | Joined on Jul 2007 @ France
#7
Oh you didn't like the sound ? As i try to make one which are a bit the same as the original game ...

Anyway i ll try to improve that.

Ps: yes i m the maintainer of py2deb ... but i use now pypackager which is a merge of py2deb and the old pypackager

But if you look into the control file of the .deb the two field are well constructed. At lesat in the last package version. It seems there is some cache and read it from the last package version. I also notice that it read it in i386 package when you are viewing armel package.

https://bugs.maemo.org/show_bug.cgi?id=9218
 
F2thaK's Avatar
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#8
the sound is fine, just waay too loud cheers
 
Khertan's Avatar
Posts: 1,012 | Thanked: 817 times | Joined on Jul 2007 @ France
#9
http://maemo.org/packages/package_in...rmine/1.0.4-2/

as you can see VectorMine is promoted and still not in extras-testing for the armel version ...
 
VDVsx's Avatar
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#10
Originally Posted by Khertan View Post
http://maemo.org/packages/package_in...rmine/1.0.4-2/

as you can see VectorMine is promoted and still not in extras-testing for the armel version ...
No, the fields aren't correct:

XSBC-Bugtracker: mailto:xxxx
XB-Maemo-Display-Name: VectorMine

That's correct for the control file before the dpkg parse.

After the dpkg parse should be:

Bugtracker: mailto:xxxxx
Maemo-Display-Name: VectorMine

Look at this package for example: http://maemo.org/packages/package_in...2.8.6-maemo15/
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