![]() |
2008-03-10
, 22:00
|
Posts: 393 |
Thanked: 112 times |
Joined on Jul 2007
|
#2
|
![]() |
2008-03-17
, 20:01
|
Posts: 110 |
Thanked: 9 times |
Joined on Nov 2007
|
#3
|
![]() |
2008-12-22
, 17:14
|
Posts: 8 |
Thanked: 0 times |
Joined on Oct 2008
|
#4
|
![]() |
2008-12-26
, 20:46
|
Posts: 8 |
Thanked: 0 times |
Joined on Oct 2008
|
#5
|
![]() |
2008-12-29
, 19:54
|
Posts: 5 |
Thanked: 0 times |
Joined on Jul 2008
|
#6
|
![]() |
2008-12-29
, 20:07
|
|
Posts: 2,869 |
Thanked: 1,784 times |
Joined on Feb 2007
@ Po' Bo'. PA
|
#7
|
The n810 has a 400MHz cpu, n800 has 330MHz cpu, and the DS has 2 processors, one at 67MHz, and one at 33MHz, this adds up to 100MHz of processor.
Isn't rule of thumb on emulation is you need 7x the processing power to make it decently playable? In which case you need roughly a 700MHz processor, which the N810 lacks.
At least that's what i seem to recall. Because they are both based on the ARM processor core that might help change it a bit, but i think the rule still applies.
![]() |
2008-12-29
, 20:34
|
Posts: 5 |
Thanked: 0 times |
Joined on Jul 2008
|
#8
|
![]() |
2008-12-29
, 21:36
|
Posts: 8 |
Thanked: 0 times |
Joined on Oct 2008
|
#9
|
![]() |
2008-12-30
, 00:54
|
|
Posts: 301 |
Thanked: 71 times |
Joined on Jul 2008
@ Santiago, Chile
|
#10
|
Anyone want to take a look at the source code to improve speed more than welcome.
http://flickr.com/photos/unique0nez/
all I did really to get it running was remove some -lGL -lGLU from the /src/gtk src/cli makefiles.
the gtk version of desmume runs fine ith framskipping at the full 9, the emu runs at 10FPS which i think is false.
desmume-cli which is the sdl version runs at a max of 5FPS, most of the screenshots show the sdl version.
I got desmume-cli running by changing video from 32 to 16 in /src/cli/main.c.
My skills at messing with sourcecodes end there.
anyone want to take on speeding this thing up, like i said before are more than welcomed.