The Following 2 Users Say Thank You to jldiaz For This Useful Post: | ||
|
2008-04-11
, 10:32
|
Posts: 393 |
Thanked: 112 times |
Joined on Jul 2007
|
#2
|
The Following 2 Users Say Thank You to yabbas For This Useful Post: | ||
|
2008-04-11
, 11:43
|
|
Posts: 4,930 |
Thanked: 2,272 times |
Joined on Oct 2007
|
#3
|
|
2008-04-11
, 22:48
|
|
Posts: 48 |
Thanked: 40 times |
Joined on Apr 2008
@ Spain
|
#4
|
|
2008-04-11
, 23:17
|
|
Posts: 48 |
Thanked: 40 times |
Joined on Apr 2008
@ Spain
|
#5
|
I think cwiid already does that, but multiple projects isn't necessarily bad.
The Following 2 Users Say Thank You to jldiaz For This Useful Post: | ||
|
2008-04-11
, 23:55
|
|
Posts: 4,930 |
Thanked: 2,272 times |
Joined on Oct 2007
|
#6
|
|
2008-04-12
, 00:22
|
|
Posts: 276 |
Thanked: 74 times |
Joined on Feb 2008
@ Missouri, USA
|
#7
|
The Following User Says Thank You to Underscore For This Useful Post: | ||
|
2008-04-12
, 00:51
|
|
Posts: 487 |
Thanked: 152 times |
Joined on Aug 2007
@ London, UK
|
#8
|
|
2008-04-16
, 23:52
|
|
Posts: 48 |
Thanked: 40 times |
Joined on Apr 2008
@ Spain
|
#9
|
|
2008-04-21
, 17:28
|
Posts: 1,038 |
Thanked: 737 times |
Joined on Nov 2005
@ Helsinki
|
#10
|
I've developed a small python script which, when run in an xterm in my n810, connects to my Wiimote, read the events it sends, and maps the wiimote buttons to X-window events, such as keypresses or touchscreen taps. This way, I can control any application from my wiimote.
The mapping "wiimote buttons"->"X-window events" is configurable. My default setup allows for a wide range of applications:
At the moment, only the Wiimote buttons are read, the accelerometers information is discarded. It is theoretically possible to use it also, but I cannot think any useful application for it (except, perhaps, shaking the wiimote in order to skip a song, but this, although cool, it is not very comfortable).
Currently, the python script is only a quick&dirty hack, kinda "proof of concept", and it only works with my own Wiimote (because the MAC is hardcoded in the script, but it is easy to change it if you know the MAC of your wiimote). However, I plan to make it evolve into a more friendly application.
I would like to publish the script, for feedback. Which would you consider the more convenient way of publishing it? Should I open a new project in the garage?
Ah, I forgot to mention that you can see a demo of this thing in action in Youtube (click on the image):
--ル Diaz