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2009-03-10
, 16:16
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Posts: 1,418 |
Thanked: 1,541 times |
Joined on Feb 2008
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#2
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The Following 4 Users Say Thank You to fms For This Useful Post: | ||
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2009-03-10
, 16:47
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#3
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2009-03-10
, 16:52
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Posts: 56 |
Thanked: 4 times |
Joined on Dec 2007
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#4
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The App Store suffers from a quantity problem. The search engine sucks. Its very difficult to find the right application in there. And its mostly ****ing games.
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2009-03-10
, 17:26
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#5
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limited number of open source/free apps for a device with a limited userbase to commerical apps on a commerically run store for a mass market device.
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2009-03-10
, 17:28
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Posts: 4,783 |
Thanked: 1,253 times |
Joined on Aug 2007
@ norway
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#6
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2009-03-10
, 19:30
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Posts: 56 |
Thanked: 4 times |
Joined on Dec 2007
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#7
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It sure is. Anyway, I liked the numbers.
... I still have to think about this. My assumption always was that because the number of devices sold is so different, even a very unsuccessful commercial jPhone app would have masses of downloads compared to a very popular, free Maemo-app. This, at least, seems to be wrong.
Also, you have to take into account that while on the Apple-side the store-statistics pretty much cover all downloads for an application offered there, figures on downloads.maemo.org aren't necessarily complete. The *.deb could be floating around everywhere on the web, hosted by the author on a separate homepage or whatever, so the counter at maemo.org says something like "at least xxx copiessolddownloaded".
What do I make of all this? Nothing. It's nonsensical statistics. But at least now I know that publishing a good Maemo application has a potential of being more rewarding (in terms of ego, karma and such, not in terms of money) than publishing an average application for the jPhone.... which I didn't believe before.
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2009-03-10
, 21:39
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#8
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The Following User Says Thank You to allnameswereout For This Useful Post: | ||
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2009-03-10
, 21:54
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Posts: 3,790 |
Thanked: 5,718 times |
Joined on Mar 2006
@ Vienna, Austria
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#9
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I develop the bulk of my software to pay bills and feed my family, not for a rewarding karma experience. To each their own.
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2009-03-10
, 23:18
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Moderator |
Posts: 7,109 |
Thanked: 8,820 times |
Joined on Oct 2007
@ Vancouver, BC, Canada
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#10
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(I even payed for my copy of Windows Vista and MS Office although I never use them - except to run software that Nokia is unable to provide for GNU/Linux, such as the software I need to update or backup my phone. I'm one of those people...)
http://www.streamingcolour.com/blog/...rutal-honesty/
I do know you cannot compare download stats from downloads.maemo.org to those of the thing store for more than 1 reason. But on the other hand... Wow! Only 131 copies sold worldwide in one whole month? If you're not into making money but get your kicks from high download stats, developing for the N8x0 might be the better path to go: less competition, more downloads for sure
(I picked a random application that I think is available for DL roughly one month: AlmostTI. 1680 downloads, 12x as many as the jPhone application. And it's a calculator!)