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2009-07-26
, 10:36
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#2
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2009-07-26
, 11:55
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#3
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I'd say it misses some callibration based on the result when putting the device on the wall but maybe that's not even the app's fault.
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2009-07-26
, 12:09
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Posts: 2,853 |
Thanked: 968 times |
Joined on Nov 2005
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#4
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2009-07-26
, 12:15
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#5
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2009-07-26
, 14:22
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Posts: 2,142 |
Thanked: 2,054 times |
Joined on Dec 2006
@ Sicily
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#6
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By the way, there is already an application called Horizon and it was even ported to Maemo in the past.
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2009-07-26
, 15:58
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Posts: 4,783 |
Thanked: 1,253 times |
Joined on Aug 2007
@ norway
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#7
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2009-07-27
, 08:20
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#8
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2009-07-27
, 08:51
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Posts: 2,102 |
Thanked: 1,309 times |
Joined on Sep 2006
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#9
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2009-07-27
, 09:01
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#10
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Hmm, looks interesting. Might have to try changing the controller input to read from the wii remote.
now all you need to do is sort out the landscape rendering and flight model, I'm happy with subsonic and <60k', but if you can manage the whole hypersonic regime that would be cool
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Tags |
accelerometer, fremantle |
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The vertical axis seems to work well: pointing the device up/down/middle shows an horizon as expected. I'd say it misses some callibration based on the result when putting the device on the wall but maybe that's not even the app's fault.
But there is something wrong with the rest: when putting the device in portrait mode the horizon is just upside down. This means that your "spirit level" is mostly unbalanced all the time. Wrong math? Psychological terrorism?
By the way, there is already an application called Horizon and it was even ported to Maemo in the past.
http://maemo.org/profile/view/qgil/ + http://qt-project.org