The Following 2 Users Say Thank You to quingu For This Useful Post: | ||
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2009-09-05
, 14:04
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Posts: 237 |
Thanked: 167 times |
Joined on Feb 2007
@ Powell, OH
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#2
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The Following User Says Thank You to theflew For This Useful Post: | ||
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2009-09-05
, 14:13
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Posts: 696 |
Thanked: 1,012 times |
Joined on Mar 2006
@ Asturies, Spain
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#3
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2009-09-05
, 14:21
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Posts: 3,319 |
Thanked: 5,610 times |
Joined on Aug 2008
@ Finland
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#4
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2009-09-05
, 14:37
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Posts: 271 |
Thanked: 124 times |
Joined on May 2006
@ Aperture Science, Inc.
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#5
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2009-09-05
, 15:07
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Posts: 3,524 |
Thanked: 2,958 times |
Joined on Oct 2007
@ Delta Quadrant
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#6
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2009-09-05
, 19:56
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#7
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2009-09-05
, 20:14
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#8
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Thanks a ton.
I'm still too much adjusted to the small pandora community. They have one blog, one forum and a few dozen active developers. A few clicks and you are up to date.
n900 community is growing so enormously fast and huge that i'm having trouble keeping up on the interesting stuff. Is there a blog that focuses on n900 games and app development?
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2009-09-05
, 20:36
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Posts: 2,355 |
Thanked: 5,249 times |
Joined on Jan 2009
@ Barcelona
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#9
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The problem, as attila77 says, is the lack of real hardware. The SDK doesn't emulate Open GL-ES, so you get the full Open GL of the host computer available. This isn't particularly helpful.
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2009-09-05
, 20:42
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Posts: 2,535 |
Thanked: 6,681 times |
Joined on Mar 2008
@ UK
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#10
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It does. The current FREMANTLE_X86 SDK target contains the official TI OGLESv2 "simulator", and in fact I've got it to run some book examples.
now that we have seen the swedish n900 hands-on video with the "Bounce" game part, we have proof that the n900 is able to do stunning 3d graphics. But if you search the forum for up-to-date 3d app development, there's virtually nothing there!
I had preordered a Pandora in March but canceled it a few days ago in order to get a n900 in october. I've been watching progress on the pandora project closely. As you might know, they have been quite successful in porting OpenGL games to the platform, most importantly Quake3.
Since the basic hardware of the pandora and the n900 is nearly the same, i've been wondering when the first news of opengl apps ported to the n900 would pop up. But up to now, there doesn't seem to be any port started.
It leaves me a bit worried why there ain't any effort to port high-end opengl software to the n900, despite the platform being so powerful and open to develop for.
There has been some discussion on the opengl vs. opengl-ES porting problem in this thread: http://talk.maemo.org/showthread.php?t=29085
but the gist of the thread was "let's wait for this guy to improve opengl integration with Hildon desktop".
Please excuse my impatience. I'm just worried that people seem to care a lot more about keyboard layout or frequency bands than the beautiful processing power that this little gem has under the hood, and what could be done with it.
When will we see the new generation of games for Maemo?