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2009-10-16
, 00:46
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Posts: 125 |
Thanked: 67 times |
Joined on Sep 2009
@ Finland
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#2
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2009-10-16
, 00:54
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#3
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2009-10-16
, 00:58
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#4
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2009-10-16
, 01:06
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Posts: 635 |
Thanked: 282 times |
Joined on Sep 2009
@ Black Mesa Research Facility
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#5
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2009-10-16
, 01:13
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#6
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2009-10-16
, 01:29
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Posts: 3,397 |
Thanked: 1,212 times |
Joined on Jul 2008
@ Netherlands
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#7
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2009-10-16
, 15:11
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Posts: 850 |
Thanked: 626 times |
Joined on Sep 2009
@ Vienna, Austria
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#8
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2009-10-16
, 15:33
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Posts: 2,669 |
Thanked: 2,555 times |
Joined on Apr 2007
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#9
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2009-10-16
, 16:07
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Posts: 528 |
Thanked: 895 times |
Joined on Oct 2007
@ Moscow, Russia
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#10
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this thread was created specifically for the project "Homeworld", which will focus on bringing this classical space rts, awarded by PC Gamer and IGN "Game of the year - 1999", to the Nokia N900 and Maemo 5 OS. Below you will find all the details regarding this idea which I came up with, knowing the N900 needs and deserves a quality game like this. If Quake 3 was ported, this will be as well.
Game Info
Homeworld is a real-time strategy computer game released on September 28, 1999, developed by Relic Entertainment and published by Sierra Entertainment. It is best known for its full three-dimensional movement, engrossing storyline and unique soundtrack. Homeworld was followed by Homeworld 2 in 2003.
Opening Cutscene (Movie & In-Game):
http://www.youtube.com/watch?v=yrW4jkQdmjI
Some Gameplay:
http://www.youtube.com/watch?v=sqjd_IlJbrQ
System Requirements
Minimum:
* Pentium II 233 processor
* 32-MB RAM
* 80 MB HD Space (plus 50 MB permanent Swap File)
* 4 MB PCI Video Card
Recommended:
* Pentium II 350+
* 64 MB RAM
* 600 MB HD Space (For Full Installation)
* 12 MB+ Accelerated Video Card
What we have available...
* Homeworld Retail - Linux Version
* Homeworld SDK Source-code
* Maemo 5 SDK
* Nokia N900
* Bunch of software
Possible challenges ahead
* Choosing the optimal rendering method: Software/OpenGL/Direct3D (The game offers all three)
* Adapting the renderer to be compatible with the N900
* Remapping the controls
* Reconfiguring game settings and menu options schemes
* Compressing textures
* Compressing video files
* Compressing audio files
* Resolution lock: 800x480 (Native N900 resolution)
* Optimizing the performance
* Do not fry the CPU
Setting up a Team...
* Producer (Me)
* Lead Coder
* Coders (2+)
* Textures
* Audio/Video
* Testers & QA (3+)
* PR/Marketing
All in all having 10 members working on the project would be ideal.
Ideal Timeline
* November 2009 - Start working
* December 2009 (Christmas) - Early build (test demo)
* February 2010 - Alpha
* April 2010 - Beta
* May 2010 - Last tweaks, Pre-Final
* June 2010 - Final version, release
Contact details
* PM via Maemo.org
* ICQ: 223061084
* Skype: jack_nfsgame.net
* Email: jackoneill123 (at) gmail (dot) com
Timezone Details
Jack6428 (Producer) - GMT+1
Want to help and join?
* Have interest in this project
* Speak English
* Know how to code
* Have skills with textures/recompiling
* Contact me either by replying here or by using contacts listed above
* Don't worry, be happy!
I hope this idea will be welcome and if anyone can help in any way, please do so. This was a great game and still has a great fan-base even today. Let's take the mothership out to the streets, onto the N900 and show the iPhone real gaming!
Thank you !
Last edited by Jack6428; 2009-10-16 at 00:50.