The Following User Says Thank You to c0rt3x For This Useful Post: | ||
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2009-10-31
, 02:30
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#2
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The Following User Says Thank You to mikkov For This Useful Post: | ||
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2009-10-31
, 08:23
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#4
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The Following 2 Users Say Thank You to qgil For This Useful Post: | ||
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2009-10-31
, 10:56
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Posts: 3,105 |
Thanked: 11,088 times |
Joined on Jul 2007
@ Mountain View (CA, USA)
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#5
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The Following User Says Thank You to qgil For This Useful Post: | ||
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2009-10-31
, 11:27
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Posts: 2,802 |
Thanked: 4,491 times |
Joined on Nov 2007
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#6
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It's very basic. Only choosing color and level easy medium expert or 2 human players. No time, no stored games.
The Following User Says Thank You to lma For This Useful Post: | ||
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2009-11-01
, 21:29
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Posts: 367 |
Thanked: 176 times |
Joined on Oct 2009
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#7
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From my own experience I'd say that if you are below 1500 you are going to have a hard time even with the easiest level. Actually people complaun that the simple level should be easier.
But I you are above 2000 and you are used to computer chess then maybe the game is not so tricky for you once you find the way to break its "strategy". I don't, never found myself in that fortunate situation.
I wish someone would work on a freechess client and a port of scid using the databases publicly available. I even had some mockups drawn so time ago...
The Following User Says Thank You to c0rt3x For This Useful Post: | ||
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2010-10-08
, 01:35
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Posts: 7 |
Thanked: 3 times |
Joined on Sep 2010
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#8
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The Following User Says Thank You to marauderx For This Useful Post: | ||
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2010-10-20
, 13:50
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Posts: 7 |
Thanked: 3 times |
Joined on Sep 2010
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#9
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2010-10-20
, 13:57
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Posts: 42 |
Thanked: 48 times |
Joined on Feb 2010
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#10
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The Following User Says Thank You to amh For This Useful Post: | ||
Is the engine stupid, or enough smart to be a challenge? Eh... maybe I need to specify myself a bit more.
---General questions about the program---
I've heard that the built-in chess game on the N900 is identical to the N810 version, but this doesn't necessarily mean it won't be any better. Even if the program wasn't rewritten (which would be unlikely, considering the Maemo 5 platform somewhat differs from earlier Maemo versions), then it'd still be stronger, because of more powerful hardware.
Anyway, does anyone know how strong the engine is? Is it almost impossible to beat the most difficult level, or any other levels for that matter? Does the engine make strong moves on 1 sec time controls (if time controls are allowed, that is), or for how long does the engine have to calcule to make a sensible move? What elo does the levels have (maybe this question is too chess specific for the general public)?
I know one's opinions varies from person to person, but this doesn't matter at all here.
If you want to be objective, please speficy the engine's strength in elo (if you somehow succeed to find that out, good luck with that, you'll need it).
Anyway, don't keep you opinion in secret.
What are the options? Time controls? Different sets of pieces? 2D/3D view? Does the latest game save automaticly? Are the results against the engine saved? Is it possible to choose color? Is it possible to play online? Are there fictional ratings for the player as well as the engine for different levels, which depends on the results? Can you ask for draw? Are the names of the openings displayed? Are there any other options that I didn't mention?
Answers would be strongly appreciated, no matter which hardware or software you have (please specify in you post though). I've had (and still have) some personal experience with chess, so I guess I could give some more ideas for how to enhance the game if someone would be interested.
Perhaps some of those questions can be considered as ideas for the program's course of evolution.
And don't assume that a text's sense has anything to do with one's intellectual strength.