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2009-12-15
, 08:18
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Posts: 148 |
Thanked: 92 times |
Joined on Oct 2009
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#2
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2009-12-15
, 08:23
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Posts: 45 |
Thanked: 12 times |
Joined on Dec 2009
@ Finland
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#3
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In the spirit of this platform, you might get more interest if you require the source code to be under an appropriate license (read: BSD/(L)GPL) rather than just require them to assign the rights to you. This way, you get the rights you need to the code, and the programmer/community get something too.
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2009-12-15
, 08:30
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Posts: 148 |
Thanked: 92 times |
Joined on Oct 2009
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#4
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2009-12-15
, 08:42
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Posts: 45 |
Thanked: 12 times |
Joined on Dec 2009
@ Finland
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#5
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What are you hoping to accomplish with this code? Many people in this community are quite busy with their own projects, so it will help to describe your project and make it sound interesting.
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2009-12-15
, 09:20
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Posts: 402 |
Thanked: 229 times |
Joined on Nov 2009
@ Missouri, USA
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#6
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The Following User Says Thank You to aspidites For This Useful Post: | ||
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2009-12-15
, 10:30
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Posts: 45 |
Thanked: 12 times |
Joined on Dec 2009
@ Finland
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#7
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You could always look into PAWS (found this a la google. not sure how stable it is) and see if it suits your needs. The best part is that it is free, and so long as you follow the creator's terms and conditions, you can sell your game.
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2009-12-16
, 08:24
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Posts: 45 |
Thanked: 12 times |
Joined on Dec 2009
@ Finland
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#8
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2009-12-16
, 15:04
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Posts: 402 |
Thanked: 229 times |
Joined on Nov 2009
@ Missouri, USA
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#9
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Hello!
I learning now C++ to make it true myself. I already made some start to my Text adventure (really make it and learn to make it, not copy paste). I just want to ask you guys how hard is make UI to my game? Do i make it with C++ too? It is just same code to make run in Maemo or do i need to make some chances to make it work in my N900?
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2009-12-16
, 18:49
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Posts: 45 |
Thanked: 12 times |
Joined on Dec 2009
@ Finland
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#10
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From what I understand, you want something that looks more or less like this:
If so, then you'll need to take advantage of a GUI toolkit. While the above was done using Qt which is written in C++, you can achieve similar if not identical results using GTK, which is written in C. If you must use C++, you can use maemomm which is a set of C++ bindings around GTK (and maemo/hildon widgets, I believe).
While its great that you are learning C++, the same can be achieved in python. See here, here, and here for more info. (PyMaemo, PyQt4 for Maemo, and Pyside links).
Note: garage seems to be down at the moment, so most of the links provided above may not work right this second. try again later if that is the case
UPDATE: I started to learning programming with C++ and going to make the game myself, not just editing somebody else code. Need some help with UI and some other things.
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OLD post:
If here are somebody who have skills to make short example for text based adventure game with UI i will pay for code. The langue is have to be python and i will tell you what UI should look like.
I donīt have much time and the sample would be great lesson. And you have to give me rights to edit/publish the code. You will always have your name in the program.
If you want some money and show your skills contact me
EDIT: I chance the Title to better
Last edited by steady; 2009-12-16 at 13:52. Reason: Make title better