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2010-01-10
, 21:05
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#2
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2010-01-13
, 11:33
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Posts: 100 |
Thanked: 102 times |
Joined on Apr 2008
@ Amazon-Belém
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#4
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user@Orihime ~ $ load_freedroidRPG Hello, this is FreedroidRPG, version 0.13rc2. This seems to be a 'stable' release, so no exit on floating point exceptions. -Signal Handling------------------------------------------------------ Setting up signal handlers for internal backtrace: Now catching SIGSEGV: YES Now catching FPE (if raised, that is!): YES Video system type: x11. Using screen resolution 640 x 480. fpath: '/usr/share/freedroidrpg/sound//effects/Menu_Item_Selected_Sound_1.ogg' ---------------------------------------------------------------------- Freedroid has encountered a problem: In Function: play_sample_using_WAV_cache_v. FreedroidRPG package and version number: freedroidrpg 0.13rc2. The SDL MIXER WAS UNABLE TO LOAD A CERTAIN SOUND FILE INTO MEMORY. This should not happen for samples that are supposed to be cached...The problem mentionned above is not fatal, we continue the execution.
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2010-01-20
, 14:57
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Posts: 138 |
Thanked: 103 times |
Joined on Jan 2010
@ Southern Germany
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#5
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2010-01-22
, 11:17
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Posts: 2,361 |
Thanked: 3,746 times |
Joined on Dec 2007
@ Berlin - Love this city!!
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#7
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I compiled here for N810/800, this runs, at very impressive speed, but without sound, I getting this error:
Code:user@Orihime ~ $ load_freedroidRPG Hello, this is FreedroidRPG, version 0.13rc2. This seems to be a 'stable' release, so no exit on floating point exceptions. -Signal Handling------------------------------------------------------ Setting up signal handlers for internal backtrace: Now catching SIGSEGV: YES Now catching FPE (if raised, that is!): YES Video system type: x11. Using screen resolution 640 x 480. fpath: '/usr/share/freedroidrpg/sound//effects/Menu_Item_Selected_Sound_1.ogg' ---------------------------------------------------------------------- Freedroid has encountered a problem: In Function: play_sample_using_WAV_cache_v. FreedroidRPG package and version number: freedroidrpg 0.13rc2. The SDL MIXER WAS UNABLE TO LOAD A CERTAIN SOUND FILE INTO MEMORY. This should not happen for samples that are supposed to be cached...The problem mentionned above is not fatal, we continue the execution.
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2010-01-22
, 11:37
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Moderator |
Posts: 3,718 |
Thanked: 7,420 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#8
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strives at providing an immersive ambience backed by refined graphics and
music tracks. Besides the hack'n'slash action phases, dialogs with dozens of
NPCs take care of storytelling. The player can fight with melee or ranged
weapons, take control of his enemies by hacking, and remotely execute code on
enemy robots.
http://freedroid.sourceforge.net/news.php