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2010-04-12
, 19:11
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#2
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2010-04-22
, 19:27
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Posts: 411 |
Thanked: 1,105 times |
Joined on Jan 2010
@ Europe
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#3
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2010-04-24
, 11:33
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#4
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2010-04-26
, 14:01
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#5
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2010-04-29
, 21:08
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Posts: 3 |
Thanked: 0 times |
Joined on Apr 2010
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#6
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2010-04-30
, 11:30
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Posts: 345 |
Thanked: 467 times |
Joined on Nov 2007
@ Germany
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#7
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Hoping you will complete all the tuts. If I can do anything for you, just ask.
Just to be sure :
- all the tutorials have been implemented with GLES 1, isnt it ?
- if I understand right, porting the tuts to GLES2 would need deep rewrite, isnt it ?
- if so, do you think GLES2 fps would be very higher than GLES1 fps (say around 2 times faster) ?
- is there a way to display fps in the demos ?
Currently included are lessons 01-08 and i plan to continue this whenever time allows to. However, contributions are welcome.
I do this in the hope that it will give the development of native OpenGL ES applications for Maemo a little push. With Javier's great SDL_gles library development of OpenGL ES apps really is a snap.
Last edited by Master of Gizmo; 2010-04-26 at 13:59.