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2010-04-28
, 19:47
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Posts: 889 |
Thanked: 537 times |
Joined on Mar 2010
@ scotland
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#2
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The Following User Says Thank You to festivalnut For This Useful Post: | ||
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2010-04-28
, 19:54
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#3
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i have absolutely no idea, but when you do please make it female, i really like the idea but dont want some bloke wandering over my screen all day! :P
The Following User Says Thank You to lcuk For This Useful Post: | ||
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2010-04-28
, 19:58
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Posts: 889 |
Thanked: 537 times |
Joined on Mar 2010
@ scotland
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#4
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2010-04-28
, 20:01
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#5
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The Following User Says Thank You to lcuk For This Useful Post: | ||
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2010-04-28
, 20:07
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Posts: 889 |
Thanked: 537 times |
Joined on Mar 2010
@ scotland
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#6
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2010-04-28
, 20:08
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Posts: 2,173 |
Thanked: 2,678 times |
Joined on Oct 2009
@ Cornwall, UK
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#7
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2010-04-28
, 20:12
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#8
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The Following User Says Thank You to lcuk For This Useful Post: | ||
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2010-04-28
, 20:18
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Posts: 1,366 |
Thanked: 1,185 times |
Joined on Jan 2006
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#9
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indeed Kathy
i want to kickstart some nice fast graphics so we can use them for all the other things too
wandering sheep come to mind once again - we have all the graphics data and some things and we need to make more levels with it, but need simple fast graphics ...
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2010-04-28
, 20:24
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Posts: 1,635 |
Thanked: 1,816 times |
Joined on Apr 2008
@ Manchester, England
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#10
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I know this must be possible on maemo and meego using qt.
i would like to create a simple walking meego character using 3d graphics.
something as simple as possible hopefully using primitive polygons to produce a fast animation.
just wandering around the screen.
how would I do this in qt?
got any hints or guides I could follow?
[note, cross posted from meego forum http://forum.meego.com/showthread.php?t=93]
liqbase sketching the future.
like what i say? hit the Thanks, thanks!
twitter.com/lcuk