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2010-05-26
, 22:05
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Posts: 1,208 |
Thanked: 1,028 times |
Joined on Oct 2007
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#2
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2010-05-27
, 19:49
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Posts: 631 |
Thanked: 837 times |
Joined on May 2007
@ Milton, Ontario, Canada
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#3
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I just finished porting my game to Maemo using SDL, SDL_mixeroggwav and SDL_gles. It was a bit of a battle to make everything work right, but some perseverance and OS 1.2 fixed all my outstanding problems.
Now my game runs flawlessly, but I'd like to keep the screen on while it's running. I understand that I can call "osso_display_state_on" to ping the screen, stopping it from turning off, but I'm using SDL.
If I read correctly, libosso must be called, or your application will prematurely terminate. Seeing how that's not happening, I'm guessing libosso is being called behind the scenes by SDL. Also the docs say don't call osso_Initialize multiple times.
Is there any way to get access to SDL's instance of osso_context, or can anyone confirm SDL does not call any osso code?
Thanks,
Mike