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2010-08-13
, 12:47
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Posts: 3,524 |
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@ Delta Quadrant
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#2
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The Following User Says Thank You to Capt'n Corrupt For This Useful Post: | ||
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2010-08-13
, 12:56
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Posts: 3,524 |
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@ Delta Quadrant
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#3
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2010-08-13
, 17:27
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Posts: 3,524 |
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@ Delta Quadrant
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#4
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2010-08-13
, 17:47
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#5
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I couldn't help myself. Here's some images showcasing Virtual Textures:
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2010-08-13
, 17:54
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@ Delta Quadrant
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#6
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Sure, when he showcases this on iphone i'm going to get one. So far it all looks like quake 2/3 to me.
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2010-08-13
, 18:05
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Posts: 876 |
Thanked: 396 times |
Joined on Dec 2009
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#7
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Bah. It's not about iPhone vs. whatever. It's about a wonderful contribution to gaming graphics. This could have been done on any computing platform, and certainly any modern mobile device. It just happened to be developed on an iPhone. If the bits were aligned correctly, N900 would display similar results.
Interestingly, despite the pretty graphics in the pictures I posted, the geometry seems modest at best.
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2010-08-13
, 18:08
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#8
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The Following User Says Thank You to For This Useful Post: | ||
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2010-08-13
, 18:15
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@ Delta Quadrant
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#9
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I've been quietly following this, Cap'n and I have to admit that I'm geeked at the progress Carmack has pulled out of his graphical engines and texturing. Nice to know that other folks are equally, if not more, geeked about it as I am.
Can't wait to see where this leads.
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2010-08-13
, 18:22
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Posts: 3,524 |
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@ Delta Quadrant
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#10
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It's about the platform that gets such an engine first. I'm patiently waiting because iPhone is obvious an excellent gaming device because of the "unified" hardware.
Designing such an engine for anything else (eg android) is questionable but showing a closed building isn't very promising either.
Tags |
carmack, iphone4, mega texture, sparse voxel, virtual texture |
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Carmack has demoed the mega-textured Rage on the iPhone4 with visuals that match Playstation 2/XBox game consoles. Check it out below:
http://www.engadget.com/2010/08/12/c...g-on-iphone-a/
I remember reading about mega-texturing when the idea was first announced. I was convinced that it could produce amazing results with lower geometries, thanks to increased detail and decreased repetition of the textures. The demo confirms this as the graphics are incredible.
Gamespot notes that Android is up next, though indicates that Carmack is worried about the amount of money Android users spend in the market.
http://www.gamespot.com/events/quake...ml?sid=6273388