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2010-09-09
, 08:59
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Posts: 422 |
Thanked: 244 times |
Joined on Feb 2008
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#2
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2010-09-10
, 14:26
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#3
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2010-09-10
, 14:51
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#4
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you could also use it for tracking when recording video with the n900 camera.
But even if you wanted to use a more advanced camera and use tracking, you could literally strap the n900 to a video camera. If you had the clocks synced on both.
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2010-09-10
, 15:18
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Posts: 292 |
Thanked: 348 times |
Joined on Aug 2010
@ Rio de Janeiro
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#5
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The Following User Says Thank You to luiscesjr For This Useful Post: | ||
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2010-09-10
, 15:45
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#6
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What`s the pratical use of this?
Like, could we use pc mouse via acc control ( example )? Or maybe play a game?
Edit: the source codes are avaible to download
Sorry, no posts could be found here. Try searching below:
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2010-09-10
, 15:50
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#7
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2010-09-10
, 16:16
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Posts: 292 |
Thanked: 348 times |
Joined on Aug 2010
@ Rio de Janeiro
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#8
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The Following User Says Thank You to luiscesjr For This Useful Post: | ||
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2010-09-13
, 18:55
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#9
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import bpy def test(): areas = bpy.context.screen.areas for area in areas: if area.type == 'VIEW_3D': area.active_space.show_floor=not(area.active_space.show_floor) test()
area.active_space.camera.rotation_euler.rotate(0.2,'X')
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2010-09-15
, 23:33
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Posts: 676 |
Thanked: 1,067 times |
Joined on Jul 2010
@ Kyiv, Ukraine
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#10
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So it is potentially possible and potentially not so hard to make N900 3d blender controller.
All we need is python modules for:
0. Recording accelerometers data on N900;
1. Streaming accelerometers data live to desktop and caching it real-time;
2. Controlling active blender view;
I suppose it will be:
a) active only when holding some button (camera for example), and
b) turning blender view relative, not absolute.
Last edited by int_ua; 2011-09-20 at 23:47.