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2010-12-01
, 14:00
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Posts: 1,522 |
Thanked: 392 times |
Joined on Jul 2010
@ São Paulo, Brazil
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#2
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2010-12-21
, 22:52
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Posts: 29 |
Thanked: 4 times |
Joined on Sep 2010
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#3
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This Sandbox Game Creator is a Open world modelling and Game environment that allows you to create your objects in real time (in game) and boasts some very nice graphics for an education kit IMO.
There are also a small number of comunities too that are currently developing their own games using modified versions of the engines as well as many single hobbiests out there too, such as myself.
Take a looksie
Webpage: http://sandboxgamemaker.com/
Vids:
http://www.youtube.com/watch?v=g44Ww...eature=related
http://www.youtube.com/watch?v=U7Vf8ShHv2k
The free download of the games engine is available from the Platinum Arts website for different platforms and even a .deb file here.
http://sandboxgamemaker.com/what-is-sandbox.html
Now the Cube2 engine is what both the Cube and Sauerbraten was originally created on and I have since come across this little gem for the iPhone (created by one of the Sauerbraten mod'ders)
Cube for iPhone http://www.youtube.com/watch?v=LRcwo...eature=related
The App creators Blog http://fernlightning.com/doku.php?id=iphone:cube:start
So this is my train of thought ATM?
The full version of the engine is around 400mb but that comes with the edit mode and ALL textures pre packed. Stand-alone games with the edit mode and server selection and unessecary texture files removed are much less that this even the iPhone game above was around 50mb before the multiplayer was added. (Pretty light huh?) Obviuosly the creative side of things would be best done on the PC.
Games and maps are freely swapped around the Cube forums in text .art/.confg files and are placed into the one file in order to run. If there was away to get the engine to run on the N900, then the map and gameplay files just need to be added to run, minus the rest of the editor.
As I said earlier, I have been playing and creating (my own map & game) with the Cube engine and would love to see it running on the Maemo. If anyone can post details of how this can be run on N900 even if it is slow in performance, I would like to know. From that point on I would like start to taylor my map and data files from the PC into the engine as a standalone game for the N900.
Would anyone be so kind enough to help?(This may also encourage others to start creating their own titles?)
Thank you for your time.
Last edited by MINKIN2; 2010-11-24 at 22:59.