The Following User Says Thank You to blackjack4it For This Useful Post: | ||
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2011-11-23
, 10:41
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Posts: 301 |
Thanked: 227 times |
Joined on Nov 2009
@ Turkey
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#2
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2011-11-23
, 10:43
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Posts: 468 |
Thanked: 610 times |
Joined on Jun 2006
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#3
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The Following User Says Thank You to Bernard For This Useful Post: | ||
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2011-11-23
, 10:48
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Posts: 1,523 |
Thanked: 1,997 times |
Joined on Jul 2011
@ not your mom's FOSS basement
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#4
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2011-11-23
, 10:48
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Posts: 2,154 |
Thanked: 8,464 times |
Joined on May 2010
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#5
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The Following 2 Users Say Thank You to pali For This Useful Post: | ||
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2011-11-23
, 14:17
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Moderator |
Posts: 3,718 |
Thanked: 7,419 times |
Joined on Dec 2009
@ Bize Her Yer Trabzon
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#6
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2011-11-23
, 20:17
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Posts: 95 |
Thanked: 70 times |
Joined on Mar 2009
@ Massachusetts
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#7
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And the most important stuff: FPS are not designed to be played on gamepads, touch controls, or accelerometers. Mouse +kbd ftw.
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2011-11-23
, 20:44
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Posts: 411 |
Thanked: 195 times |
Joined on May 2010
@ Cambridge, UK
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#8
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There are so many different types of FPS on every system. Some are exclusively designed based on the device touchscreen or motion feature. What you meant to say is Doom 3 not FPS. But if you meant that as a joke then okay, but it's hard to detect sarcasm unless you actually mention that it is.
Anyway, I hope to see Doom 3 possible on Maemo or MeeGo Harmattan whether it's a traditional game installation or through a cloud service on out web browsers (made possible by HTML5). I mean imagine being able to play Doom 3 on the go.. local and online multiplayer. That would be freaking HOT
// Roth
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2011-11-23
, 21:45
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Posts: 271 |
Thanked: 65 times |
Joined on May 2010
@ Poland, Białystok
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#9
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2011-11-28
, 07:44
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Posts: 411 |
Thanked: 195 times |
Joined on May 2010
@ Cambridge, UK
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#10
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https://github.com/TTimo/doom3.gpl