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2007-08-07
, 05:57
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Posts: 42 |
Thanked: 1 time |
Joined on Mar 2007
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#2
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2007-08-08
, 05:39
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#3
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2007-08-09
, 16:19
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Posts: 8 |
Thanked: 0 times |
Joined on Aug 2007
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#4
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2007-08-15
, 05:36
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Posts: 4 |
Thanked: 0 times |
Joined on Aug 2007
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#5
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2007-08-15
, 10:33
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#6
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"I can see the score indicator being updated just before crashing. After trying saving in different rooms, I found that one save out of four worked (inside the lobby of Fat City)."
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2007-08-15
, 21:00
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Posts: 4 |
Thanked: 0 times |
Joined on Aug 2007
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#7
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2007-08-16
, 00:52
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#8
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I hope this could maybe provide some clue (at least to the developers) as to what is going on inside the game engine.
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2007-08-16
, 01:38
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Posts: 729 |
Thanked: 19 times |
Joined on Mar 2007
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#9
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2007-08-16
, 11:03
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Posts: 1,107 |
Thanked: 720 times |
Joined on Mar 2007
@ Germany
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#10
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Is the keyboard app built-in to this one or linked to it so it's called automagically?
On 770 / IT2007HE I get very choppy performance and sound during heavy animation, but very good playability and sound during the game.
This is a much improved version (current Darcs checkout) of the FreeSCI interpreter. For the earliest Sierra games, ScummVM is definitely better, but this one handles later SCI games up to Space Quest 3 at least.
Testing, comments, suggestions for improvements in this thread, please.
http://pupnik.de/freesci.html