The Following 9 Users Say Thank You to timoph For This Useful Post: | ||
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2012-05-26
, 14:28
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Posts: 2,290 |
Thanked: 4,134 times |
Joined on Apr 2010
@ UK
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#2
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2012-05-26
, 15:54
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Posts: 1,161 |
Thanked: 1,707 times |
Joined on Jan 2010
@ Denmark
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#3
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The Following 3 Users Say Thank You to Dousan For This Useful Post: | ||
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2012-05-29
, 06:47
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Posts: 415 |
Thanked: 732 times |
Joined on Jan 2009
@ Finland
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#4
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The Following 3 Users Say Thank You to timoph For This Useful Post: | ||
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2012-05-29
, 15:39
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Posts: 1,161 |
Thanked: 1,707 times |
Joined on Jan 2010
@ Denmark
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#5
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Did a test build for fremantle and it's as I expected - There's some issues with qt-components (labs 1.1 components import) so I need to do at least one fremantle specific qml to get around it. I'll try to get a working fremantle version out during this week.
This is going a bit slowly since I don't have the maemo5 sdk installed. I'm using obs to do the binaries. I also added a build to extras-devel but it won't launch so no point in trying it (yet).
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2012-05-29
, 16:50
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Posts: 1,397 |
Thanked: 2,126 times |
Joined on Nov 2009
@ Dublin, Ireland
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#6
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Did a test build for fremantle and it's as I expected - There's some issues with qt-components (labs 1.1 components import) so I need to do at least one fremantle specific qml to get around it. I'll try to get a working fremantle version out during this week.
This is going a bit slowly since I don't have the maemo5 sdk installed. I'm using obs to do the binaries. I also added a build to extras-devel but it won't launch so no point in trying it (yet).
The Following 3 Users Say Thank You to ivgalvez For This Useful Post: | ||
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2012-06-03
, 05:10
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Posts: 415 |
Thanked: 732 times |
Joined on Jan 2009
@ Finland
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#7
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Have you reported the issues you have found in Fremantle to the qt-components maintainer?.
The ultimate goal is to allow easy cross plattform development when the Community OBS is available.
The Following User Says Thank You to timoph For This Useful Post: | ||
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2012-06-03
, 08:09
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Posts: 103 |
Thanked: 211 times |
Joined on Sep 2011
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#8
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The Following User Says Thank You to inean For This Useful Post: | ||
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2012-06-05
, 12:09
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Posts: 283 |
Thanked: 276 times |
Joined on Aug 2011
@ uk or @Pai,Mae Hong Son, Thailand
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#9
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2012-07-09
, 17:58
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Posts: 415 |
Thanked: 732 times |
Joined on Jan 2009
@ Finland
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#10
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The Following 2 Users Say Thank You to timoph For This Useful Post: | ||
Myatzy is currently available for Nemo (and other Mer based things). The game is currently included by default in Nemo releases. It's also available for Harmattan from the Nokia store (http://store.nokia.com/content/279365) altough not for free (lowest prize point, meaning ~1 euro). If you want it for Harmattan but don't feel like paying for it you are free to compile it from the sources. The game is licensed under GPLv2. You can find the sources here: http://gitorious.org/random-timoph/myatzy
What comes to making the game available for Fremantle, it really depends on what is the current status of qt-components in it. If the components are working as they should, no changes to the code is required, just need to pass one config option to qmake (CONFIG+=nemo). I'll try how it works when I have time to do it, hopefully soon.