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2012-10-03
, 00:12
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#2
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2012-10-04
, 07:39
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Posts: 1,808 |
Thanked: 4,272 times |
Joined on Feb 2011
@ Germany
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#3
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2012-10-04
, 19:49
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#4
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2012-10-04
, 21:48
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Posts: 3,811 |
Thanked: 1,151 times |
Joined on Oct 2007
@ East Lansing, MI
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#5
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2012-10-05
, 09:42
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Posts: 4 |
Thanked: 2 times |
Joined on Oct 2012
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#6
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2012-10-05
, 10:47
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Posts: 1,808 |
Thanked: 4,272 times |
Joined on Feb 2011
@ Germany
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#7
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@reinob
"You're unpacking the .tgz on a VFAT partition, which doesn't support ownership information (which is however included in the .tar.gz archive)."
This problem was unknown to me. Could you please explain if there's something that can be done differently when building/packing the game?
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2012-10-06
, 19:09
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Posts: 2,076 |
Thanked: 3,268 times |
Joined on Feb 2011
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#9
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Hello, Martin here, creator of Infra Arcana!
@szopin
"Sadly, this game uses sdl"
Actually, I'm looking into changing that for several reasons. Do you have any recommendations for alternatives?
The Following User Says Thank You to szopin For This Useful Post: | ||
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2012-10-08
, 12:25
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Posts: 4 |
Thanked: 2 times |
Joined on Oct 2012
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#10
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Hi Martin,
if you're looking at alternatives, OpenGL is an option, but it will make most arm/mobile devices not work with it, unless the code is GLES compliant (subset of opengl) as most mobile devices have only GLES acceleration (ok, you can use software GL, but the speed drop is drastic)
The theme and inspiration for this game comes mainly from the horror fiction writer H.P. Lovecraft. There is a Lore section on this site that describes some of his mythology. It's not a pure H.P.L game though, as it also draws flavor from various B-horror movies, as well as the 1997 first-person shooter Blood.
As a Roguelike - the game adheres to the virtues of the genre, such as high replay value and challenging tactical game play.
Upstream: https://InfraArcana@github.com/InfraArcana/ia.git