As the title would suggest, I am looking for some way of making VGBA's .sav files work with, say, VBA-M or [insert random GBA emulator here]. What I know so far is that the files (which appear in sizes of 8,6kb for Pokemon Leaf Green) are gzip'd. Extracting them, I get a file that is 131 088 bytes. According to the VGBA dev, VGBA adds a 16-byte header on top, which I removed, making the file 131 072 bytes long. Yet, attempting to use it with VBA-M yields nothing but the first-start sequence with Oak without any saying of the save file.
Is there any way to convert the .sav file from VGBA format to the raw format?
Is there any way to convert the .sav file from VGBA format to the raw format?