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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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2013-04-01
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#10
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19:48 <Remi-X>: my name is fry and im shy
19:48 <Remi-X>: sh*t how can i even say something that dumb
Tags |
kings, n900-rox, opengles, which-fool, witcher |
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The Witcher SDL project got my attention, especially, that I remember RED Engine being very customizable form the beginning (on native windoze, II was able to set it up for such exotic things as 840x525 resolution, and it worked flawlessly!).
It turned out to be right bet, and after messing with dozens of OpenGLES 1 oddities, I've come with sometihng to show. It's still very early stage of development - as expected, it runs OK on our native 800x480 resolution, but framerate is awful (yet), and sound doesn't work at all (say "hi" to our ancient pulseaudio version). There are, also, some minor things to fix, like pesky software cursor, appearing from time to time, but those are easy to fix.
I suspect huge performance gain (15-20%), when I manage to get rid of wrapping functions and run 100% native surface. Rest msut be achieved by turning off some expensive effects, that works solely on CPU in our case - like part of particle calculations, and some ambient lighting.
Preview video here:
http://www.dailymotion.com/video/xym...ort_videogames
Sorry for quality of those video, I had only old Fujifilm Finepix Z at hand, and my tripod is damaged, so it's recorder from hand - also, after coding for 46 hours straight, I spent only 15 minutes on making this video. And, some screenshots from N900:
And yes, mwhile engine is FOSS, you *will* have to own original game data files, in order to play this.
More to come.
/Estel
N900's aluminum backcover / body replacement
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N900's HDMI-Out
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Camera cover MOD
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Measure battery's real capacity on-device
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TrueCrypt 7.1 | ereswap | bnf
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Hardware's mods research is costly. To support my work, please consider donating. Thank You!
Last edited by Estel; 2013-04-02 at 22:05. Reason: Prima Aprilis!