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2016-06-09
, 16:34
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Posts: 694 |
Thanked: 619 times |
Joined on Nov 2011
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#2
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2016-06-10
, 06:38
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Posts: 165 |
Thanked: 625 times |
Joined on Oct 2012
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#3
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2016-06-10
, 08:12
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Posts: 602 |
Thanked: 735 times |
Joined on Mar 2011
@ Nantes, France
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#4
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2016-06-10
, 12:03
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Community Council |
Posts: 4,920 |
Thanked: 12,867 times |
Joined on May 2012
@ Southerrn Finland
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#5
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Please correct me if I'm wrong, but developing a good Android launcher, with all the features we all loves (gestures, etc), seems to be a far more easiest thing than coding a whole OS. And starting with such fundation would give support of Android applications "from scratch", without having to rely on tweaks like Alien Dalvik, sfdroid, etc. Packaging such Android distro would also be far easier and support of various phones would not be a problem anymore.
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2016-06-10
, 12:47
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Posts: 287 |
Thanked: 618 times |
Joined on Jan 2011
@ Estonia
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#6
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2016-06-10
, 13:06
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Posts: 1,746 |
Thanked: 1,832 times |
Joined on Dec 2010
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#7
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The Following User Says Thank You to m4r0v3r For This Useful Post: | ||
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2016-06-10
, 13:17
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Posts: 602 |
Thanked: 735 times |
Joined on Mar 2011
@ Nantes, France
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#8
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...
The true beauty of SFOS is deeper in the system, it is the realization that you have the full linux userland down there, with the endless possibilities of full set of GNU toolchaiins at your disposal, that almost everything you can imagine compiles out-of-the-box for you...
It is in the realization of the MER layer that provides seamless integration of the mobile services to the application layer, it is the beauty and simplicity of application development in QT/QML..
The Following User Says Thank You to romu For This Useful Post: | ||
I've the feeling times are hard on the Mobile Open Source scene. MeeGo is dead and the activity of SFOS itself is pretty low, and Nemo...well, I never saw anything.
By reading and participating to those forums, one can see there are some issues:
- developing a mobile OS is as long and difficult as making the same for the desktop...maybe even more difficult
- creating an applications eco-system is HUGE, and, let's be honest, even Microsoft fails in this regard
- one of the core issue (and still for a long time) is the hardware support when most drivers are closed source
And we can see that even with libhybris, having SFOS up and running on a significant part of the mobile markets is almost impossible with reasonable resources (financial and human). We're a lot here who not love Android at all. And day after day, Google appears more and more "...Evil".
BUT, Android is Open Source through AOSP (Android Open Source Project). This means that for almost nothing, we get a whole, working, mobile operating system, something that can be used as a solid code base to build something more interesting...and without Google "evil" parts which are not in AOSP.
Please correct me if I'm wrong, but developing a good Android launcher, with all the features we all loves (gestures, etc), seems to be a far more easiest thing than coding a whole OS. And starting with such fundation would give support of Android applications "from scratch", without having to rely on tweaks like Alien Dalvik, sfdroid, etc. Packaging such Android distro would also be far easier and support of various phones would not be a problem anymore.
Of course, things would not be as tightly integrated as they are with a whole OS (applications should be designed to be used with gestures, etc). But, it's just a question of tradeoff whatever the chosen solution.
Building something based on the AOSP fundation would also help to fix one of the SFOS issue: the lack of resources to really optimize the OS. The Nexus 5 port is pretty significant in this regard, where performances seem far from being the ones one can expect from such computing power.
One of the thing I'm not sure about is if the internals of Android allow to code a launcher which can heavily behave in a different way as the standard launcher.