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Re: John Carmacks 'RAGE' on the iPhone4
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And don't forget you also have Microsoft working on some kind of game playing XBOX LIVE Arcade for their Windows Phone 7 (again by specifying a minimum hardware spec). But anyway it makes sense to target the iPhone first. Standard hardware with a sizable userbase. |
Re: John Carmacks 'RAGE' on the iPhone4
It's on an iPhone first, because John loves iPhones. As for the visuals, they are pretty impressive and mind-blowing for a mobile game. To say it looks like Quake2 or Quake3 is an insult or you have bad eyes. Just the lighting itself is far more advanced than the Q3E could ever do. First the Unreal 3 Engine, now this. The iPhone has did it again. I hate Apple, but I gotta leave some credit.
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Re: John Carmacks 'RAGE' on the iPhone4
I don't really care as long as I don't see an open environment, shall we say gta3 type or like we have in fallout 3.
A closed room with detail textures doesn't mean much to me. |
Re: John Carmacks 'RAGE' on the iPhone4
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I give Carmack credit. It has surprisingly little to do with the iPhone specifically. ;) Sometimes I wish I was a real-time graphics researcher. It's so exciting to me! I may have missed my calling. Maybe.... :) |
Re: John Carmacks 'RAGE' on the iPhone4
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I agree that sometimes closed rooms demonstrate lower geometry based on visibility distance, but with even rudimentary LOD, this can be rendered moot. For example, given the pictures in my past post, you can trace the edges of the hills and notice that the scene would not actually require terribly high geometry. In this case, the graphical quality is in the textures, not the geometry! |
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