maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   [ANNOUNCE] UnNethack: a modern nethack (https://talk.maemo.org/showthread.php?t=61846)

mattiasbäx 2010-09-09 08:46

Re: [ANNOUNCE] UnNethack: a modern nethack
 
I'm sure I'd love it if i got into it, but man it's complicated to learn the controlls and all the commands...

TomJ 2010-09-09 10:07

Re: [ANNOUNCE] UnNethack: a modern nethack
 
1 Attachment(s)
Quote:

Originally Posted by spann (Post 810825)
Having played a little more, I've found the only keys I use frequently which I'm forced to go to the symbol menu for are the < and > keys for moving up/down stairs. Not sure if they could be mapped somewhere, like symbol + arrow key for example. Only a suggestion!

With a little platung around in a text editor you can get them added to the shortcut bar at the bottom of the terminal: see here for details.

EDIT: Actually,to save the xml-phobic from hacking the file themselves, I've attached my modified version. Save it, copy it to /tmp/xterm.dump and go straight to stage 10 in the instructions in post 34 of the linked thread.

slender 2010-09-10 08:22

Re: [ANNOUNCE] UnNethack: a modern nethack
 
Quote:

Originally Posted by tkatchev (Post 809323)
...given that the tile-mode graphics are completely illegible on a screen like the N900's.

Why so? I have grown to use only tile graphs *sob* :|

But thanks for bringing this jewelry to N900.

Is it possible to implement overlay controls to right down corner of screen. It would make moving much much easier and would give us easy to use intermediate directions (up-right,up-left etc.)

tkatchev 2010-09-10 09:33

Re: [ANNOUNCE] UnNethack: a modern nethack
 
Well, maybe it's just my eyes, I don't know. :)

WRT overlay controls -- maybe possible, but very difficult and quite time-consuming, I'd guess.

But anyways, hjkl-mode keyboard controls work just fine, seeing as they've been specifically designed for limited and cramped keyboards like the N900's.

(Use h,j,k,l for moving in the cardinal directions, and y,u,b,n for the diagonals. Works quite nice, especially for the non-english keyboard models without proper arrow keys.)

Quote:

Originally Posted by slender (Post 812420)
Why so? I have grown to use only tile graphs *sob* :|

But thanks for bringing this jewelry to N900.

Is it possible to implement overlay controls to right down corner of screen. It would make moving much much easier and would give us easy to use intermediate directions (up-right,up-left etc.)


JayBEE 2010-09-10 14:29

Re: [ANNOUNCE] UnNethack: a modern nethack
 
Quote:

Originally Posted by spann (Post 811430)
Another question, which probably has a very obvious answer!

How do I name my character? I don't see a prompt when starting the game as with nethack.

So far all my characters are stuck with the rather bland name of 'user'!

Spann

There is a configuration file that Unnethack reads during startup to set various options in the game which is named

/user/home/.unnethackrc

use a text editor to edit the file and you will see the sample OPTIONS command that is used to set your name. Do note you will need to become root to edit the file.

I request the developer

1. Changes the config file ownership to user
2. Make sure installing updates saves a backup of the existing config file before overwriting it.

Enjoy!

tkatchev 2010-09-10 14:45

Re: [ANNOUNCE] UnNethack: a modern nethack
 
I've fixed the latest release (http://maemo.org/packages/package_in...hack/3.5.3-14/) so that it asks for a username on startup.

I'll try to implement the fixed you've asked for in the next release.

Quote:

Originally Posted by JayBEE (Post 812672)
There is a configuration file that Unnethack reads during startup to set various options in the game which is named

/user/home/.unnethackrc

use a text editor to edit the file and you will see the sample OPTIONS command that is used to set your name. Do note you will need to become root to edit the file.

I request the developer

1. Changes the config file ownership to user
2. Make sure installing updates saves a backup of the existing config file before overwriting it.

Enjoy!


spann 2010-09-10 16:25

Re: [ANNOUNCE] UnNethack: a modern nethack
 
For what it's worth, I'd vote for no graphics [yes, I'm old school] and no overlays on the screen. I also think the keyboard works well, and I don't see any point in removing precious screen real estate.

As far as the colours are concerned, yes blue is tricky but fountains and gnomes have nothing on dark potions - they're practically invisible :-).

Thanks for the details on adding the < and > keys to the shortcut bar. The only other regularly used key which is slightly tricky to get to I'm finding is ctrl D for kick, where I'm not sure what the quickest way to hit ctrl uppercase D is.

Nice that you've fixed the prompt for character name - I'm aware you can change the configuration file, but this is much more convenient.

Spann

tkatchev 2010-09-12 11:14

Re: [ANNOUNCE] UnNethack: a modern nethack
 
I've figured out where the problem is and will fix the 'dark potion' issue on Monday. Thanks. :)

Quote:

Originally Posted by spann (Post 812804)
For what it's worth, I'd vote for no graphics [yes, I'm old school] and no overlays on the screen. I also think the keyboard works well, and I don't see any point in removing precious screen real estate.

As far as the colours are concerned, yes blue is tricky but fountains and gnomes have nothing on dark potions - they're practically invisible :-).

Thanks for the details on adding the < and > keys to the shortcut bar. The only other regularly used key which is slightly tricky to get to I'm finding is ctrl D for kick, where I'm not sure what the quickest way to hit ctrl uppercase D is.

Nice that you've fixed the prompt for character name - I'm aware you can change the configuration file, but this is much more convenient.

Spann


tkatchev 2010-09-13 08:39

Re: [ANNOUNCE] UnNethack: a modern nethack
 
I've pushed version 3.5.3-15 to extras-testing, check it out. :)

Quote:

Originally Posted by tkatchev (Post 814016)
I've figured out where the problem is and will fix the 'dark potion' issue on Monday. Thanks. :)


spann 2010-09-13 09:18

Re: [ANNOUNCE] UnNethack: a modern nethack
 
Excellent, will take a look. I think there is a monster which is as dark as the dark potion as well, but I cannot recall what it was.

As an aside, there is a handy command built into unnethack which doesn't appear in vanilla which I thought might be worth mentioning. It is particularly helpful on a small screen, where one might have to scroll around a level in order to see everything.

The command is #overview - it gives an outline of all the notable features discovered so far level by level, such as fountains, shops, entrance to the mines and so on.


All times are GMT. The time now is 18:03.

vBulletin® Version 3.8.8