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Re: Controlling desktop blender with N900 accelerometers
Can someone with admin rights move this thread to "Development"?
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Re: Controlling desktop blender with N900 accelerometers
Two-dimensional relative rotation is almost ready. Adding blender-specific actions.
And only when I was writing python class for converting accelerometer data into rotations I realised that for full 3d rotations we need compass or two highly accurate accelerometers... |
Re: Controlling desktop blender with N900 accelerometers
Nice project, keep up the good work. Just a slightly odd idea but has anybody tried to track a lit IR port on the n900 with a webcam along with the accelerometers? it might be a good way of mimicking a Playstation Move for absolute translation and rotation.
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Re: Controlling desktop blender with N900 accelerometers
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if you could listen from the desktop using the osc bindings you would not need to create a new app :) |
Re: Controlling desktop blender with N900 accelerometers
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Better yet it might be better to track 3 circles of different colour set in the corners of a triangle on the screen. rotation and translation could then be tracked with the accelerometers used only for stability. Your rotation would be limited since the screen has to be visible to the webcam but it should be good enough. |
Re: Controlling desktop blender with N900 accelerometers
I've invented (can't find better English word for this, requesting your help :] ) two possible ways of turning control (besides switching side inclination to control rotation):
1) Use swipes on screen to rotate view. 2) Analyze image from front camera and track lights source if there is only one. Any other ideas? And about actual scripting. There is a bug in python3's socketserver which restricts tranferring data (I will post error later, if someone is interested) and at the moment server is only working in blender 2.49b. But I know how to control view only is blender 2.54 :( Searching a way. Any help is still appreciated. And third problem (not directly, but related). How can I find out what's wrong if package failed to compile in Extras autocompiler? Can't find any errors in log. (project is "opensubtitles") |
Re: Controlling desktop blender with N900 accelerometers
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Code:
$ onedotzero-run.sh |
Re: Controlling desktop blender with N900 accelerometers
So. After a huge delay I'm back.
I've decided to try to finish this concept. Already improved the basic transport code, two things left: - unpuzzle Blender View3D rotation schema and make it work; - create a basic GUI. After that I will publish it. Hope it will take no more than a week or two of my spare evenings. |
Re: Controlling desktop blender with N900 accelerometers
eagerly waiting for it ... :)
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Re: Controlling desktop blender with N900 accelerometers
okay, It doesn't have GUI yet, but working almost as I expected. Will upload into devel today, I hope.
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