maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   "Homeworld" on the N900 - Bringing a classic to Maemo 5 (https://talk.maemo.org/showthread.php?t=32939)

Jack6428 2010-01-26 23:05

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Quote:

Originally Posted by Catacylsm (Post 495940)
Hey guys, just wanted to know, hows progress coming?

I really would like to see this fantastic game on the N900!

(Maybe even through the TV!) :eek:

Well, sadly, noone from this great board has contact me as of yet. Why? I have no idea. Maybe i should spread the word more online, next week hopefully or so. But i was really hoping people to jump aboard and help. I'll try to contact the guy who was working on the Pandora port though and maybe he'll jump in for a few bucks. I will also, email Relic Entertainment/Sierra if they would like to help.

But still, anyone wanting to help, contact me and don't be shy, thanks!

Peace!

ArnimS 2010-01-27 03:51

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Quote:

Originally Posted by Jack6428 (Post 496439)
Well, sadly, noone from this great board has contact me as of yet. Why?

Because you haven't done anything.

Jack6428 2010-01-27 09:07

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Quote:

Originally Posted by ArnimS (Post 496774)
Because you haven't done anything.

What kind of a stupid answer is that ?

pH5 2010-01-27 10:39

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Quote:

Originally Posted by Jack6428 (Post 497036)
What kind of a stupid answer is that ?

I think it is a little bit abrasive, but it's insightful, not stupid. People tend to jump on board way more easily if you give them something to play with.

slux 2010-01-27 10:50

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Uh, come on. planning for a team of 10 with PR/marketing, you being a "producer"... This could probably be done by a single coder with the right set of skills and the interest to make the port happen, maybe it could use a few of those but that's about it. If there was a programmer who started the task, then maybe there would be some use for the rest of the team you proposed but lacking that there is absolutely no sense in appointing yourself as the producer of a nonexistent team and asking people to contact you in my opinion.

Bec 2010-01-27 12:05

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
I'd like to join but I do miss two more-or-less necessary skills:
Quote:

* Know how to code
* Have skills with textures/recompiling
Maybe you should upload/link to:
Quote:

* Homeworld Linux Version
* Homeworld SDK Source-code
* Bunch of software
I'd love to see this game run on maemo 5 :)

starman 2010-01-27 12:17

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
well count me in for some serious testing if this project ever happens,

even if its an official port of the game, I have ££ standing for instant purchasing :)

slux 2010-01-29 07:11

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
More info on this for any would-be porter. The Linux & Mac -functioning version of Homeworld, HomeworldSDL lives at http://www.homeworldsdl.org/

There has been quite a bit of work on getting it running on the Pandora and other ARM Linux platforms by one developer. Not done though and development seems to have either ceased or is very slow.

2disbetter 2010-01-29 07:23

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
Would be great to see this happen. (can say this for a lot of games though) I also appreciate the dose of reality on this thread. Folks on these boards I think really don't understand just how hard it is to port anything. It can be some of the hardest work anyone capable of programming can do.

2d

Anunakin 2010-02-01 12:28

Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
 
I got access to Homeworld's svn, and I see we need do, all OpenGL code run with OpenGL ES... :(


All times are GMT. The time now is 10:36.

vBulletin® Version 3.8.8