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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
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But still, anyone wanting to help, contact me and don't be shy, thanks! Peace! |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
Uh, come on. planning for a team of 10 with PR/marketing, you being a "producer"... This could probably be done by a single coder with the right set of skills and the interest to make the port happen, maybe it could use a few of those but that's about it. If there was a programmer who started the task, then maybe there would be some use for the rest of the team you proposed but lacking that there is absolutely no sense in appointing yourself as the producer of a nonexistent team and asking people to contact you in my opinion.
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
I'd like to join but I do miss two more-or-less necessary skills:
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Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
well count me in for some serious testing if this project ever happens,
even if its an official port of the game, I have ££ standing for instant purchasing :) |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
More info on this for any would-be porter. The Linux & Mac -functioning version of Homeworld, HomeworldSDL lives at http://www.homeworldsdl.org/
There has been quite a bit of work on getting it running on the Pandora and other ARM Linux platforms by one developer. Not done though and development seems to have either ceased or is very slow. |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
Would be great to see this happen. (can say this for a lot of games though) I also appreciate the dose of reality on this thread. Folks on these boards I think really don't understand just how hard it is to port anything. It can be some of the hardest work anyone capable of programming can do.
2d |
Re: "Homeworld" on the N900 - Bringing a classic to Maemo 5
I got access to Homeworld's svn, and I see we need do, all OpenGL code run with OpenGL ES... :(
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